Hard to believe that was five years ago. I remember when he used to post on Reddit.To be clear, Dogeek was the former coder, he was fired years ago for this behavior.
I feel like people overestimate the influence this thread has on the game. It helped a lot earlier on, but even if the mods for some reason decided to remove the game from this forum I don't think it would affect him that much. But yea by deciding to release an update now, he is definitely not beating the milking allegations
either you lads are huffing some very high grade copium, are shilling for DC or y'all severely underestimate f95zone,lets think for a moment, DCs business model is patreon. Would people start canceling their patreons for Summertime Saga at masses just because F95 put abandoned tag? When they can see he works on the game every day on his streams, and put news on his discord etc. I really dont think so.
Indeed. Wouldn't surprise me if a copycat game appears with Ai art and takes just 6 months to reach parity.If I can't get Diane pregnant (WITH PREG SEX INCLUDED), I'll kick this game away.
But with AI, technically you can make SummerTimeSagaAtHome
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To me, it sounds like the project was entirely fucked code-wise and would have necessitated a literal remaster of every single scene, asset and art in order to bring it up to date. This is not a few months worth of rewriting and recoding. That's literally years of remaking absolutely everything except some arts and backgrounds. Quests lines, trackers, UI's, interaction points, etc... You basically need to remake a game that got 4-5 years of contents updates in one go.To be clear, Dogeek was the former coder, he was fired years ago for this behavior.
Wasn't this made in renpy? Renpy is literally a VN engine focused on branching text and loading assets like images. Unless the original dev went truly crazy, didn't use anything stock and heavy modded the engine I don't see how they could have fucked up so deeply.To me, it sounds like the project was entirely fucked code-wise and would have necessitated a literal remaster of every single scene, asset and art in order to bring it up to date. This is not a few months worth of rewriting and recoding. That's literally years of remaking absolutely everything except some arts and backgrounds. Quests lines, trackers, UI's, interaction points, etc... You basically need to remake a game that got 4-5 years of contents updates in one go.
It's more complicated than that. Yes Ren'py is designed to work with visual novels and such, but ultimately it's a Python based software that is simply tied together to make things easier for that purpose. You still have to code in all of the quests triggers (Where, when, how the quest is triggered), what kind of variable are used, where and when characters start to speak, what poses are used, super-impositions, etc...Wasn't this made in renpy? Renpy is literally a VN engine focused on branching text and loading assets like images. Unless the original dev went truly crazy, didn't use anything stock and heavy modded the engine, I don't see how they could have fucked up so deeply.
Bro i don't know what is happening with the game, only got here because the no-trap mod made me curious, last time a saw anything about the game was like, 3-4 years ago?By what i can see the game didn't release the promised tech update even still, do you know if they released new things since the mafia plot?It's more complicated than that. Yes Ren'py is designed to work with visual novels and such, but ultimately it's a Python based software that is simply tied together to make things easier for that purpose. You still have to code in all of the quests triggers (Where, when, how the quest is triggered), what kind of variable are used, where and when characters start to speak, what poses are used, super-impositions, etc...
Then you have a bunch of things like mini-games, quest trackers/UI elements, inventories, etc...
The ex-coder Dogeek was known for basically being a douche and wrote overly complex and poorly optimized code, with poor naming conventions and a lack of comments on said coding. Which is a massively unprofessional and inefficient.
Say i present you a wall with a bunch of light switches. A good coder will properly and clearly label each switch and their purposes, and will be neatly arranged on the wall (This one turns on and off the lights in the kitchen. This one activate the oven. The other one activate the automated turrets, etc...) Most, if not all the switches should work as intended. If one doesn't work, fixing it should be fairly straightforward
From what people have told, Dogeek didn't bother naming any of the switches, are all bundled up in a rat nest on the floor and you have to figure out which does which by error and trial, and cross fingers you don't accidentally burn up the whole place. Since nothing is explained, you don't know that the original coder made one switch work by tying two specific wires together, etc...
Now imagine that the quantity of switches is in the thousands (tens of thousands even).