CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
x

Johnny90H30

Newbie
Apr 11, 2021
65
55
It's Payne, sir. Let's at least try to be accurate.
Yeah, did ya at least saved Mona? Huh? Did ya?
From now on you'll be Max Pain (in my arse) and won't gain no accuracy on your account. You want bullet quality time? Well, buy it, goddamit :KEK:

(I think it would be nice if I'd specified that I usually come to visit F95 when I'm drunk, and it's been some months; aaaand I'm italian: the freaking Vinnie Gognitti, capische [I'm so in love with the adjective "freaking"]? It is a miracle that I can hit the right buttons on the keyboard) :LOL::ROFLMAO:

(But I really appreciated your speech advice, ad maiora!)

"And we keep driving through the night..." <3
 
  • Haha
Reactions: Magnumhawaii

Chopper29

New Member
Nov 24, 2018
1
0
guys what should i play for the first time v0.20.16 or 21.0.0 wip.5258 ? Which version has more content ? Whats the difference between those ?
 

txe320

Well-Known Member
Dec 4, 2023
1,423
3,257
guys what should i play for the first time v0.20.16 or 21.0.0 wip.5258 ? Which version has more content ? Whats the difference between those ?
Next time, try to read or search in the thread for that question, I know you didn't know but it was answered a hundred times;

The old version has more content but wasn't complete.

The new version is the remake of the unfinished game, so basically, it's only the beginning of the game.

If you want more content, you want to play the old version of the game but just so you know, that version would never be finished.
 
  • Like
Reactions: Hugo Boobs

sometowell

Newbie
Jul 17, 2020
54
99
I think the creator of the game should start with another game because this one is already finished and you can't squeeze more out of it.
He can squeeze more and I doubt he will ever finish this one, they are not gonna take the risk of making a new IP because he has a lot to lose if a new product does not have the same popularity of summertime.

The patrons are the ones enabling his behavior and if this situation does not bother them, so be it, at least this thread helped me to decide not to support this project (I want my money to contribute to a project that is gonna be released like the ones made by NLT games)
 
  • Like
Reactions: Budman 1959

ProfN42

Member
Feb 16, 2022
124
231
And I want to be able to knock up Mia, the Library chick and Ivy but I doubt that is gonna happpen.
I see you too are a man of culture - and eternal disappointment.
For coding however, since every route can be done in between every other route, they have to code for every possibility in order to prevent route collision issues which is why the rewiring is taking so long.
Yeah see, this was a massive mistake. Collision could have been vastly reduced with a "hub and spokes" gameplay design. Basically divide the game into chapters which work like "hubs". Each chapter opens up "spokes" which are routes for specific girls which can be completed at any time. Say 3-4 girls per chapter / spokes per hub. Later chapters would unlock further girls. These spokes would therefore always happen after the earlier chapter's spokes. You could make some of them additionally dependent on finishing a previous girl's route if you wanted to have a threesome scene, or just make the threesome itself dependent on that. But by having each girl's route dependent on completing a certain main story chapter you could keep them segregated from each other and greatly reduce the number of potential collisions. The gameplay design would be a bit less sandboxy - ie., it would force the player to progress the main story if they wanted to get to any of the later-chapter girls - but this would be a fair tradeoff in exchange for, oh, say... NOT taking a decade to update :rolleyes:
 
  • Like
Reactions: Budman 1959

MisterMeh

Member
Nov 3, 2020
110
308
I see you too are a man of culture - and eternal disappointment.

Yeah see, this was a massive mistake. Collision could have been vastly reduced with a "hub and spokes" gameplay design. Basically divide the game into chapters which work like "hubs". Each chapter opens up "spokes" which are routes for specific girls which can be completed at any time. Say 3-4 girls per chapter / spokes per hub. Later chapters would unlock further girls. These spokes would therefore always happen after the earlier chapter's spokes. You could make some of them additionally dependent on finishing a previous girl's route if you wanted to have a threesome scene, or just make the threesome itself dependent on that. But by having each girl's route dependent on completing a certain main story chapter you could keep them segregated from each other and greatly reduce the number of potential collisions. The gameplay design would be a bit less sandboxy - ie., it would force the player to progress the main story if they wanted to get to any of the later-chapter girls - but this would be a fair tradeoff in exchange for, oh, say... NOT taking a decade to update :rolleyes:
It's interesting you mention this, because this was supposed to be how he'd planned it originally. I'm not sure if this is still in the works, but the idea he'd laid on out a stream quite some time ago, was that when you started a single girls storyline, the other girls would be soft locked. You would've had the option to still date the other girls, but if you swapped, you then stopped progressing the story line of the previous girl.
 

Count Morado

Devoted Member
Respected User
Jan 21, 2022
8,453
16,322
And let's be real, if we could, we would all squeeze every drop of what he's making per month: somewhere between $77k - $220k... (according to Graphtreon)
Agreed.

Though I would tamper expectations whenever looking at Graphtreon's high-end estimates. Dark Cookie has never done better than ~ $3 per subscriber on average (when $$ were known) and hung around the $2.60 mark for the most part, dipping into the $2.20 range late last year.

Currently, DC is sitting at 33,193 paid subscribers (near the team's highest, ever, of 33,300-ish in Oct), so that's more like $73,000 to $99,000 per month. Most likely it's closer to $83,000.

Still, if it is over $81,000, it's the most the team has pulled in per month throughout its time on Patreon for 8+ years.
 
Last edited:

BisonFan02

Well-Known Member
Apr 2, 2018
1,039
1,927
This game still brings back memories...I remember that it was probably my first patreon game and discord server I was active in. I met Sam there who introduced me to PhillyGames as a recco....the rest is history. Ultimately, mostly because of an obnoxious discord mod at the time, I left the server and spent my time elsewhere....talked to Sam about it and I would be back/active/subscribed when: 1) Annie content and 2) Save compatibility.......that was almost 6 years ago. Time flies. LOL
 
  • Wow
Reactions: Stareagle lord
4.00 star(s) 377 Votes