- Jun 19, 2017
- 4,176
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Except that patreon isn't an investment, at all. The way patreonage was meant to be set up is that you find someone who does something you like and you give money for what ever he or she does. If what he's doing is not to your liking anymore, you stop giving money. That's the whole system and especially in DC's case there's no real responsibilty involved because the game is actually free and nobody pays for the game itself, which is a big difference compared to other devs, where people actually give money to play the game.Because paying $180 for this is equal to paying $60 for RDR2 somehow? I'm starting to wonder if some part of Pateron's platform isn't all about relying on people heavily investing in sunk fallacies as a business model.
I believe in what can be done with the platform but when the developer constantly ignores his own admitted problems to keep his profits up and outputs slow, they shouldn't be rewarded for it. If Rockstar worked like DC did, they would be out of business.
The problem with bugtesting etc. is again a rather simple and output related one. For the overall development of the game regular updates are a pretty bad thing because you invest time in making them work again and again and again which you'd usually only spend once at the very end of the project. So there's always a line to find between the time invested in bugtesting and possibly temporary band-aids and that same time being invested in further development of the game.
After all it's really not news that playing first releases in any patreon game is risky, especially if we are talking about non linear games and big updates.
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