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DatBoit:
The problem is that there's freuqency and quality. There are people who care primarily about frequency and tend to ignore everything else. This game had 40 to 60 day releases at first and back then we had stories which made less sense and were rushed, worse art, worse animations and pretty bad quest design, etc. Sure, he could turn back to monthly releases but would that change anything? The updates would be way shorter (again), quality would drop (again), people who want fast updates would likely be happier while others wouldn't.
At least to me the number of releases doesn't matter that much, as long as the content of the update reflects the time that has passed. Sure, if he'd release a 4 months update with content that should be done in 1 month, it would be different.
If you've read some posts back you'll see that it's all about finding another artist and as long as that's not the case, the amount of content DC can draw per week/month/year won't change and that's the amount of content we'll get (split into X number of updates). No matter if people pledge 20k, 30k oder 50k. If someone still pledges money to DC hoping the game will be released faster, he should probably stop. It's clear for more than a year now that more money won't help.
Edit: So yes, it's the idea to get more money to get the game going but it's clear as well, that there are limits, depending on the project. Right now the team is more or less fitting for DC's speed and there's little need to hire more coders, writers, etc. just so they sit around most of the time watiting for DC to finish drawing. Just relax, he's working and releases will come. I've personally decided "years" ago that I'll give DC ~25 bucks a year and that's fine for me. The game is free after all, nobody is forced to pledge to play it.