- Apr 16, 2017
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The programmers make up the bulk of anything. Artists are more highly specialized and command a higher pay from their base knowledge of coding + architecture or whatever they're working on. Modelers would fit right about with artists.You are aware that a "simple coder" is the highest paid member of any professional development team, right? More than artists, writers, modelers and in some cases even section leads make less than a programmer would on a projection. "Simple code" makes or breaks any and all game development.
This doesn't even get into software engineers, or the other highly specialized types of programming that can command a higher pay to make the game run far more efficiently. I would highly suggest you not use this as a model because this can change from structure to structure. For example, EA and Activision are not really well known for how they pay their programmers due to inordinate crunch and Valve has the workers
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I won't even get into the indie places who run their own little structures and businesses which gives them different areas of overlap.
Let's just say that there's as many ways to do this as there are stars in the sky and call it a day.