wizu

New Member
May 20, 2018
10
20
1. Hiring manager doesn't make sense in such a project. There is a good joke about project managers. They are people who think that 9 women will give birth in one month. As a freelancer I would not hire a person who only tells me what to do and set unrealistic deadlines - this I could do by myself.

Another thing is about those "realistic dates". 2 weeks ago, after a week stuck at 97%, DC posted "almost finished" and that we wait for last 2 animations. At that point, bug testing should start. I can't imagine that now, after 2 weeks, we have 200 bugs with those 2 animations that were finally delivered. That is, in fact, bad project management.

0.17 was released 6 months ago - If this update doesn't end up having lots of content then I see no point in further supporting it.
 

Badjourasmix

Conversation Conqueror
Sep 22, 2017
7,258
16,385
The fact that people don't know how to cound kinda bothers me. The update was released 5 months ago not 6.
 

McSlut

Active Member
Aug 12, 2018
960
3,274
No. There's 157 fixed out of 193.

so there is still 36 bugs to fix? on discord there are 5 or so QA testers online right now. could this mean the release is today? also why is the writing not at 100% yet?
 
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j4yj4m

Forum Fanatic
Jun 19, 2017
4,176
6,145
so there is still 36 bugs to fix? on discord there are 5 or so QA testers online right now. could this mean the release is today? also why is the writing not at 100% yet?
DC and Sploosh both said 2 days ago that right only testing is left. That said, according to Dogeek a bug can be everything from real bugs to small posing errors which are fixed within minutes. So we don't really know how much work there's left and how many addtional testing runs they have planned. I think by now it's safe to say that it won't happen today, but sometime next week.
 

Oriandu

Engaged Member
Sep 1, 2017
2,932
5,395
For every bug they fix they add 15 more. Hahahahahahahaha!

IT'S FUCKING RENPY! How are they fucking up the code so badly? This is even more hilarious than the fact they didn't know how to add saves when saves are a LITERALLY IN-BUILT MECHANIC OF RENPY! Hahahahaha!
Spoken like someone who doesn't understand programming. Having an engine that does some of the work for them does not take away the complexity and intricacies of programming.

The fact that people don't know how to cound kinda bothers me. The update was released 5 months ago not 6.
Most people count from the November update, not the December update since the December update was two minutes long.
 
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j4yj4m

Forum Fanatic
Jun 19, 2017
4,176
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Most people count from the November update, not the December update since the December update was two minutes long.
I mean, the update included a new character, 3 small quests, pregnancy and one sex scene. There are still quite a few games out there who'd call that a regular update.
 

polom

Member
Sep 14, 2017
197
110
Spoken like someone who doesn't understand programming. Having an engine that does some of the work for them does not take away the complexity and intricacies of programming.
At this point, I'm wondering if using the modularity of C++ isn't more optimal than renpy.
 

j4yj4m

Forum Fanatic
Jun 19, 2017
4,176
6,145
Why don't they test the game with placeholders again?
I'd guess because one wouldn't expect anybody who is just a little reasonable to go completely nuts over 4 or 5 additional days? I'm personally always surprised how some people can literally lose their shit over one or two weeks here and there when the whole development of this game will certainly last 4 or 5 years. I mean, it's not like DC is wasting his time, it's just coding and stuff which doesn't matter anyway in the overall time frame.
 
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