SoiCowboy

Well-Known Member
Modder
Jun 13, 2018
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Fear not though, save compatibility is coming in 0.19. 0.18.6 saves will not be compatible though (it's too much effort to translate the old save format to the new one, and even if I did, it would be very hacky, and supporting that doesn't seem like a great choice). Theoretically, 0.19 saves will be compatible with 0.20, 0.21 etc.
Would it be possible to include a save file for v19 as part of the game download with all the variables from v18.6 completed?
 

ComixFan

Member
Apr 15, 2019
315
522
(y)
Dogeek It's Very Cool to get input from one of the Devs here. THX! Great info on the problems with saves. As a player it's frustrating to restart every time, great to hear you all are working on a fix.

Any chance of moving the game to 16:9 and away from 4:3? It's a shame wasting all that real estate on the sides of the desktop.

Again. It's great to hear your input on these subjects. THX
 

Ungawa

Well-Known Member
Apr 16, 2017
1,592
5,349
That's certainly AN ending but I don't see that it needs to be THE ending. Like... Okay, bear with me here, I'm going to be a total fucking dork and compare Summertime Saga to minecraft for a second.

Minecraft has been in active development for like ten years, right? For the longest time it was just a sandbox. Build, dig, mine, collect. Then partway into development it got a boss and an ending screen. That wasn't the end of the game and it was definitely not the end of development though. You can keep playing well past that point, and a fuckload of content has been added to the game since then.

Same deal with SS, right? Yeah we could have the prom thing constitute AN ending to the game complete with a cutscene and credits and all that but there's no reason for the game to be over there. Continue on with the sandbox. Prom is over, dump that bitch and move on, keep adding new girls, new systems, new locations, etc. Just like minecraft, development on SS could theoretically continue on forever if they wanted it to. That's not, as I see it, patreon milking. That's the nature of a sandbox game.
I understand what you mean, but this is iffy because the locations and such are finite over Minecraft or Roblox or any other sandbox type deal.

Sure, we can get a few new girls and monster girls or whathaveyou. But would it be better after this first game to move on to the next, especially with DC pointing out that they're 40% complete? I certainly ain't on the dev team. So either is plausible. But just like mangaka have stories in their head, they do have a beginning, middle, and an end, even if it can take years to accomplish.
 

srksrk 68

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Sep 17, 2018
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I personnally see this as an upgrade to the old system, cause I feel like the X-ray only matters at the end, but that's just my opinion. I don't know what is the exact plan for the future with those xrays. I think I remember DC talking about adding more and more variations of them, and improve them. Also, there will be a setting in the future to toggle on/off xray, from the options. I don't see the appeal in having an on/off button straight on the sex scene, as it doesn't add much, and takes up space. Having an option in the menu though is definitely doable, won't take up space on the sex scenes, and should make everyone happy.
What you did not mention is that the current x-ray system is much easier to implement for any new scene than the old one. Basically what you now have is one animated x-ray sequence, available in (if I count right) four different angles. This same sequence can be easily integrated as overlay into any still frame (with minimal size and rotation adaptions).

This is way easier than drawing one specific x-ray overlay for each frame in an animated scene, like it was done in earlier scenes. Especially now when there are more than three frames per animation. I guess this is also the main reason we don't have preggo sex in the game.
 

Tristrix

Member
Jun 30, 2019
209
432
I understand what you mean, but this is iffy because the locations and such are finite over Minecraft or Roblox or any other sandbox type deal.

Sure, we can get a few new girls and monster girls or whathaveyou. But would it be better after this first game to move on to the next, especially with DC pointing out that they're 40% complete? I certainly ain't on the dev team. So either is plausible. But just like mangaka have stories in their head, they do have a beginning, middle, and an end, even if it can take years to accomplish.
I dunno man, the way I see it, he's already got a huge support base on patreon for this game. If that was my livelihood, I think I'd keep making content for the known quantity rather than risk starting a new venture and just hoping people throw their support over to it. Maybe that's cynical but hell, you do what you have to do. Maybe even start the second project and divide your time between them ? Idk
 

Dogeek

Summertime Saga
Game Developer
Apr 20, 2018
74
510
Any chance of moving the game to 16:9 and away from 4:3? It's a shame wasting all that real estate on the sides of the desktop.
No. It would be too big of a change, every asset is currently drawn with 1024x768 in mind, every button, every background, every character pose would have to be redrawn from basically scratch, and it's just not feasible if we want to release the game someday.

This is way easier than drawing one specific x-ray overlay for each frame in an animated scene, like it was done in earlier scenes. Especially now when there are more than three frames per animation. I guess this is also the main reason we don't have preggo sex in the game.
True. The current xray is pretty easy to just plug in the sex scenes. As for preggo sex, it'll come at some point, it's just that DC needs to draw and animate new sex scenes just for the pregnancy stuff and as I said before, on an update cycle, drawing and animating the sex scenes is what takes the longest (about half of the update cycle is just that)
 

Ungawa

Well-Known Member
Apr 16, 2017
1,592
5,349
I dunno man, the way I see it, he's already got a huge support base on patreon for this game. If that was my livelihood, I think I'd keep making content for the known quantity rather than risk starting a new venture and just hoping people throw their support over to it. Maybe that's cynical but hell, you do what you have to do. Maybe even start the second project and divide your time between them ? Idk
I tell ya what... A few examples of completed game go a LOOOONG way on reputation. Sexums had a few before he quit and Nerghal is remembered very positively for his completed stuff (until he burnt out) and Icstor still did well(ish) until things got out of control.

There's probably more, but that's MY experience talking. I've fapped to a lot more than this and overall, any game that gets completed (HELLLLOOOOOOO Lab Rats) garners more favorability because you've done what few others really have in regards to this new market.
 

j4yj4m

Forum Fanatic
Jun 19, 2017
4,176
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Maybe that's cynical but hell, you do what you have to do. Maybe even start the second project and divide your time between them ? Idk
I'm fairly certain we'll see a smooth transition. At some point SS will be close to what DC considers finished, we'll probably see an announcement and a date. Then the patreonpage will change to the new game, SS will be taken off patreon and hopefully get that last "incest update" which DC promised and then work will continue on that new project.

Until now SS is successfull because it's unique, it's good quality, it's pretty much timeless and because DC delivers on a constant level. I don't see why DC's next game shouldn't do "well", too.
 

j4yj4m

Forum Fanatic
Jun 19, 2017
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There's probably more, but that's MY experience talking. I've fapped to a lot more than this and overall, any game that gets completed (HELLLLOOOOOOO Lab Rats) garners more favorability because you've done what few others really have in regards to this new market.
Though that really depends wether the dev actually completed the game in a good way. While Lab rats is really positive case of a grown game that was meant to be finished, I'm for example still disappointed that "Blooming love" basically ended when you had the feeling that the main story was just supposed to start. So it's really important to not end games just to have some kind of ending but to end them when it makes sense. That's why I don't really understand that so many people want DC to finish SS, while there's just so much left which has to be in the game for it to be somewhat complete.
 

srksrk 68

Forum Fanatic
Modder
Sep 17, 2018
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Hi,

I just updated the to version 0.18.6-2.4 with some smaller fixes/features.

Note: if you installed the MeaningfulStats.rpy mod I posted some time ago, delete it (and the MeaningfulStats.rpyc file as well) from the game\scripts folder. This mod is now included. You will get problems if that file is still present.

Enjoy!

Edit: fixed small bug -- Version 0.18.6-2.4b
 
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Fullcrum

Newbie
Apr 10, 2018
61
38
I'm fairly certain we'll see a smooth transition. At some point SS will be close to what DC considers finished, we'll probably see an announcement and a date. Then the patreonpage will change to the new game, SS will be taken off patreon and hopefully get that last "incest update" which DC promised and then work will continue on that new project.

Until now SS is successfull because it's unique, it's good quality, it's pretty much timeless and because DC delivers on a constant level. I don't see why DC's next game shouldn't do "well", too.
It mainly depends on whether customers / patrons will be satisfied with what the finished product looks like.

Players like different things and satisfying many of them can be too difficult a challenge. Why?
Because the SS already has a large base at the moment. Many NPCs and many women to get. Hence, many stories to tell.
In order to tell the whole story well and that the whole thing is consistent and does not contain logical holes, you still have to introduce many new NPCs which again increases the story.
Many players with such a large base think that they will find what they like best. There is a good chance that many will fail.
At the moment, one can only say that the SS has a very big potential to be a very good game ... but at this pace of development it will either not use this potential or it will be developed over the years.

And such a long development threatens to bored players and the departure of patrons or burnout of someone from the team creating the game.
 

j4yj4m

Forum Fanatic
Jun 19, 2017
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@Fullcrum:

Sure, the game is huge but it's not like there's no end in sight. More or less finishing Diane's and Jenny's story felt like a substancial step to get the "family business" done and once the main story got the update that feeling will set in quite a bit more. I mean, it's not like DC is adding any major characters. Those who are added have those minor roles and maybe a sex scene or two at best.

Else I'd say that financial numbers are relative to a degree. Unless he's extremely lucky the numbers will drop at some point but I'm fairly certain that right now there's a substancial financial headroom, so it's not like falling below let's say 30k or 25k should influence the game that much.

In the end it's true that many smaller games are beneficial to a degree but few manage find a good compromise between quality, depth and length. Right now SS feels like a "real game" which really has the potential to suck players in due the way it's made and presented. Sure, the updates take quite a bit longer but in return they are so much better compared to what we got during the first year of development. Right now most people seem to value and reward that change in quality.

But sure, nobody knows how things will continue, which is why I hope that DC's continues to work at his speed and does what he feels is needed to keep the ship moving (like taking holidays from time to time, etc.).
 
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