peoples gave like a billion to star citizen afterallNot trying to be one of those jealous devs, but it must be nice to pull in around 63000 per month for doing practically nothing each update. With that kind of money, he could easily hire staff for art and code, and still be sitting pretty with more content flowing each update. He's basically sitting in a chair laughing at Patreons while he draws out the game for as long as possible for more payments by limiting his releases. That's honestly pretty cheap, not at all surprising, though.
They are paying, though. Whether you want to call it that or not is up to the individual, but they're supporting under the premise that they'll see actual work being put into what they're supporting. Kinda like how people hate to pay taxes, but realize that it gives them nice things (and medicaid for most of America). If they wanted to donate, they could just buy him a coffee or send something through devs Paypal. There should be clear signs of effort being put in and there just isn't, especially when you factor in that he's literally making almost $800,000 per year.
new gameIs the save compatible or you still need to make a new game again?
They are literally paying for the game to be developed. Lmao dude you are gotta be delusion with that kinda nomenclature 'argument' hahaThe patrons do pay for nothing, it's called "donating", stop acting like SS is paid game. Buncha babies
This is literally not a thing
I tried but it didn't work for meIs the incest Patch version 0.20.5 compatible with the new game version 0.20.6?
20.7 isn't on the tracker.Anyone know what will be the contents for the version 20.7 and 20.8 ?
I think you're trying to change the concept of free here.I always see people stuffing their chests and saying, "This game is free," and people are donating, not paying for the game.
Then I wonder, would this "free" game continue if all the supporters stopped "giving"?
Less personal hypocrisy, the game is paid and that's it, whether you accept it or not.
Neither you nor the developer works for free.
Well,I will wait till it completed or have save compatible.Then I will play it...again.new game
its compatible with a save from 0.20.5Is the save compatible or you still need to make a new game again?
Yeah, I think it is some major bs DarkCookies or Kompas Productions whatever they are called is making $69,000 a month. They used to put out monthly up days when they were growing. Now it a few months between updates and the content of those updates is hardly anything new. It has been like that for a while now. The goal state that at $3,000 more content. $6,000 Full Time. $10,000 Music and Coding Help. 15,000 Extra Help Lvl 1. $20,000 Extra Help Lvl 2. 25,000 Extra Help Lvl 3. Now making double that they have 7 man team.Not trying to be one of those jealous devs, but it must be nice to pull in around 63000 per month for doing practically nothing each update. With that kind of money, he could easily hire staff for art and code, and still be sitting pretty with more content flowing each update. He's basically sitting in a chair laughing at Patreons while he draws out the game for as long as possible for more payments by limiting his releases. That's honestly pretty cheap, not at all surprising, though.
They are paying, though. Whether you want to call it that or not is up to the individual, but they're supporting under the premise that they'll see actual work being put into what they're supporting. Kinda like how people hate to pay taxes, but realize that it gives them nice things (and medicaid for most of America). If they wanted to donate, they could just buy him a coffee or send something through devs Paypal. There should be clear signs of effort being put in and there just isn't, especially when you factor in that he's literally making almost $800,000 per year.
U must lookout what u write. I posta 2 time same post about how many they earn in year and both post was deleted!Not trying to be one of those jealous devs, but it must be nice to pull in around 63000 per month for doing practically nothing each update. With that kind of money, he could easily hire staff for art and code, and still be sitting pretty with more content flowing each update. He's basically sitting in a chair laughing at Patreons while he draws out the game for as long as possible for more payments by limiting his releases. That's honestly pretty cheap, not at all surprising, though.
They are paying, though. Whether you want to call it that or not is up to the individual, but they're supporting under the premise that they'll see actual work being put into what they're supporting. Kinda like how people hate to pay taxes, but realize that it gives them nice things (and medicaid for most of America). If they wanted to donate, they could just buy him a coffee or send something through devs Paypal. There should be clear signs of effort being put in and there just isn't, especially when you factor in that he's literally making almost $800,000 per year.
Dude I know that, I usually play loud music, and get drunk on fridays. Besides that, I know how ren'py engine works, I was even thinking of doing one with my ex-wife since I have over 15000(2001- 2010) images of her, lol.... Still drunk... Anyway I played games where the library of the actual game was larger than the assets, I even have a comment on Braindrop thread saying that renders mean not so much as the story. I like reading, neway Donopatay rest asured it's all good and enjoy the ride. Luv ya!Most of the bulk in size usually in games is in the assets used like graphics ,audio and other non code related resources. Usually game code only takes up to probably 10% or less of the whole game size.
This is no masterpiece of coding. This game is made by using the Renpy game engine which uses the scripted Python Language. While the Python language is known for its ease of use its not known for efficiency. The actual game code size for this may be no larger than 1 MB or at least below 100 MB including all the audio, video libraries used. Those sizes could be made smaller if it was done in assembly at least and stripped off those unneeded extra libraries that came with the Renpy game engine.