- Jun 19, 2017
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Which honestly isn't true at all, in fact the coder hasn't changed since october 2019.By the time they get around to updating to Tech 3, they've already burned through 5 coders within a span of a year. Then spend another 2 doing another remaster.
I'm neither a big fan of huge grinds nor of strange/hard minigames - at least not for the mandatory stuff. A little bit of effort is fine, but generally I prefer it I won't have to worry about money that much and if I only have to make an effort to unlock additional/bonus content. In that case some grind is fine. Next to that it also kinda depends on the context. If we are talking about some kind of RPG-maker game with combat or some kind of management system, I'm certainly more willing to grind a bit to reach item/location X. Once we are talking about "just earning money for the sake of it" I'll get annoyed by repeating the same boring minigame again and again and again for no reason but to reach a certain sum of money to buy a trivial item. I have to admit that I haven't played SS without the cheat option for years, but I'd assume the effort would be a little bit too much for my taste.Many games like this have elements of grinding, like making money or raising skills, things you need to advance the story or progress with girls. How do people feel about that kind of thing? I guess the point is to make you feel like you've earned it, but I don't like it at all personally, and would prefer it if there were just more dialogue rather than having to repeat the same actions over and over.
And what about mini-games, do you guys like it when these games include little puzzles or quick time events, stuff like the combat and sports in Being a DIK, or does it just feel like it's in the way? Thanks again for anyone that feels like answering.
Tl;dr: earning money is fine as long as it doesn't interrupt the flow of the game. As soon as you have to allocate a significant amount of playtime to it, it better be to get something optional but not to advance the story.
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