- Jul 28, 2017
- 400
- 1,492
The "X changes in the last 24 hours" aren't task completions but updates pushed to the working project code base. Think of it like saving a change to a shared cloud document. These changes frequently include smaller items like bugfixes or modest code improvements. The tasks in the tracker are larger project goals like "Posing Character Y" or all the art for a particular location. You can see some examples of what constitutes a task here, which have been copied from the task tracker available to patrons.I've been lurking here for a while now and I have a question that I haven't seen answered yet. This isn't me complaining; I'm patiently awaiting more of this game as its one of the first I found and I love it. Could someone who understands the process please explain how the status has remained at 80% with 553 tasks for months but generally has at least a few tasks done "in the last 24 hours" every day? What are the things done in 24 hours that aren't moving the progress bars?
The reason the current tasks are taking so long to complete is that they're considerably larger than usual. For example, in a normal update each posing task would usually be a single event for a single character. In the tech update, a single posing task can comprise all of the art and events from one character's story, which previous updates have shown could take the better part of a month.
We're also not entirely sure how accurate the task tracker is at this point. Most of the current tasks shown to patrons are censored and the bits and pieces we've gotten from Discord show a project heavily in flux, so it's anyone's guess as to when we'll see the update.