- Jun 10, 2017
- 57
- 39
Yeah, alright, 10 people.Okay, I’m gonna poke the angry nest here, bruh.
I’ll try not to meatride too hard on the devs I swear.
First of all, quality over quantity—not sure why there were so many tech updates. Probably for a reason, but if it means the game loads in 30 seconds instead of 3 minutes, like it was (or still is) on mobile, and there are less bugs, which I haven't encounter now for a long-long time, I’ll take that as a win.
Second, about this crazy math you’re throwing out of nowhere: it’s like my brain is getting damaged, like when I fell into the Minecraft void—the more I read it, the worse it gets.
33,403 subscribers at $1 minimum sounds wild, sure. Let’s forget the fees, forget that Patreon takes a cut, and even forget that transaction fees bite into its ass—it’s irrelevant. Let’s not even mention taxes, because yeah, who cares. But please, man, I’m begging here: at least divide it because there are 10 people on this team.
My man here posted his math skills before GTA 6.
(Also, there’s a new title coming up. So maybe they’re transferring most of the assets into that? But hey it’s just a theory.)
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Now, they have 1,5,10 and 20$ stuff. So, without cuts, they're probably making AT LEAST 60k/month.Now we can "add" all this stuff you mentioned, and even with this it's safe to say they have at least 30k/month clean. Probably more, but fine, 30k it is.
So, each fella getting his fare share of... 36k/year. Yeah, it's not that much, at least for US and EU, but still good enough.
And, as you said, it's a team of 10 PEOPLE. TEN, CARL! And even if this is not their full time job (but should be really close), they literally spend last 3-4 months for a few QoL fixes, few bugfixes, very few new arts and few !restored! events. So... practically almost nothing really new. 10 people. 36+k/year. Each. And we have this.