- Jun 19, 2017
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It simply happened, because SS wasn't supposed to become a game in the first place. DC wanted to teach himself working with renpy/coding and created a few images. That's, for example, how Roxxy became the cover girl of the game, since she was the first character DC made back then. So it made sense not to bother with large(r) backgrounds, etc.Even in 2016, who would make a game (or any visual media) in 4:3 ratio?
the switch to widescreen/cinema ratios for home content started in the late 1980s. My first laserdiscs (fuck you, im old) even had letterbox to counter the 4:3 tvs we all had back then.
People liked that, the "game" became popular really fast and back then mobile gaming was indeed much less popular. So - I guess - it just didn't seem important to change the ratio, let alone at the potential cost of losing a lot of the initial momentum and support.
Quite a few of the problems SS still has nowadays are a result of the way it became such a huge project in the first place.
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