Does anyone have comparisons between the new and old versions of the art? I'm curious if even that element was a little bit worth it.
The big difference is that the game is widescreen now. There are a few new locations, a few small new scenes and some changes to the UI and that is it. They didn't even bother with updating debbie's sprites for this update.Does anyone have comparisons between the new and old versions of the art? I'm curious if even that element was a little bit worth it.
thats…that’s so much worse than I thought and I came in expecting something bad.Apparently, the new engine drop or whatever the fk he's doing. Only took 90% of what was already in the game out. So tizzies are in abundance.
Oh my bad, I forgot. Pinky promise every 2 months or whenever you'll be updated on supposed progress. Sweet deal eh?
The android players that were always complaining about it not being widescreen should be really happy now.I'm just here to laugh at this update. Imagine waiting 2 years to get negative content.![]()
Back at square one.With this momentous milestone, let's take a look back at all the progress that's been made:
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Japanese ero games are meant to have full releases because that is how they are sold, they don't get away with laying down a framework and then receiving monthly payments to do whatever. They have to budget, invest time and money and throw it on the market as fast as possible to start receiving profit. Like how videogames used to be made in the west a long time ago, before they invented early access.I do want to point out that this is an absurdly weirdly western ero dev thing. A lot of Asian developers, even if they make slop, at least finish that slop. There are a TON of eastern indie ero games, and their indie culture in general (VNs, manga/manhwa, light novels and similar) is pretty established with better paths to 'professional' success than the west right now. A long of the stuff on dlsite that goes on to sell like bonkers are from 1-3 man teams too, which a lot of people don't realize for some reason. And these games release with far less time and funding than games like Summertime Saga had.
And it's a disturbingly common pattern... look at Subverse for example. Eastern developers aren't perfect of course... MGQ Paradox, lol. But he still has more complete games under his belt at least than 99% of the western games on this site (and I don't count Paradox part 1/2 as a complete game lol).
Not all western devs, not all asian devs, but yeah, still. I don't know what the cultural difference is that even slow Asian devs steadily actually finish their stuff or at least make consistent progress while western devs go "wow everyone likes this cool thing I made WHELP kthxbye" and turns into stardust before shimmering away in the wind.
It's mindboggling to me. Yes it takes work but this dude could finish Summertime Saga and let it sit milking with nothing but positivity and zero guilt just like Monster Girl Quest and similar popular games and make oodles even if chose to never make anything else.