TastySnickers

Member
Aug 14, 2017
265
433
131
It was available to download about hour ago, but they deactivated download link after 20mins because of some minor issues. But I don't care mate, game looks awesome, you have to believe me!
For real? And nobody downloaded it before it got taken down? What the fuck?
 

dirgetka

Member
Aug 17, 2017
284
610
251
I usually enjoy a good dumpster fire, but reading the caustic nonsense in this thread the last few weeks has been so draining, especially when people on both sides are just repeating the same things they said months ago. I keep coming back to check the release status and I regret it every time
 
  • Haha
Reactions: seraphimd2

seraphimd2

Well-Known Member
Jun 18, 2017
1,457
1,835
340
I usually enjoy a good dumpster fire, but reading the caustic nonsense in this thread the last few weeks has been so draining, especially when people on both sides are just repeating the same things they said months ago. I keep coming back to check the release status and I regret it every time
292897
the joke repeats itself endlessly,until you find yourself not laughing from it anymore...
 

Pr0man

Member
Jul 23, 2017
408
825
368
Not laughing at that anymore? What are you, casul?

While I have my gripes with how some things are handled and some of the suggestions in the room are not done with malice, but with actual care for the project, in general trying to hold any kind of debate here quickly turns into a schoolyard slapfight: That joke never gets old.
 
  • Like
Reactions: TurtleKing9000

Francis8rock

Member
Sep 8, 2017
226
197
199
I usually enjoy a good dumpster fire, but reading the caustic nonsense in this thread the last few weeks has been so draining, especially when people on both sides are just repeating the same things they said months ago. I keep coming back to check the release status and I regret it every time
If reading something "drained" you then you are easy to drain. Try some yoga or something, that seems to help a lot in these games.
 

Pr0man

Member
Jul 23, 2017
408
825
368
I was originally editing my previous post but decided to make a dedicated one for that as well - I'm not above fetching some suggestions:

From what I remember, the game was basically only ever inteded with a certain end-budget (what was it, like 20k/month?) in mind and anything above that is pretty much gratitude and similar. Well, I'm just gonna go out on a limb here and assume that if the salary of the team is fixed and the costs are totally covered while also storing some cash for potentially harsh times or extra costs that the team might come across, why not add onto the team with potential funds that can be spared, but only where it actually matters:
For once - get a second coder back onto the team. I can already hear you shout "But Pr0man! Why a second coder and not an artist or animator or similar? That'll barely do anything to speed up the process." - Correct, the speed at which they'd work would only increase by a bit. But that isn't the entire point of doing that in the first place.

What if Dogeek catches a really bad sinus infection or worse things and at the very worst case has to be hospitalized? What if there ever is going to be a horrible event happening that causes him to drop out of the team? Then there'd be no dedicated programmer that would work on the game and someone else has to jump in and fiddle around with potentially unfamiliar code to make do, or the progress in its' entirety is going to come to a screeching halt. If there are two coders working in tandem on a project, they can pitch ideas on how to implement things, get familiar with the code the other person writes and if there ever is a severe case of the sniffles going around there'd at the very least be some small redundancy so someone who is primarely working on Art isn't required to jump in and spaghetti something up.
Not just that, but having such a big project with such a huge follower count rely on a single dedicated coder is asking for trouble later down the line. Anybody ever considered the mental pressure that is generally taken for granted in the development industries? I'm at this point honestly worried about Dogeek's mental well-being, with him being basically the sole coder in a project that has a fanbase that can turn absolutely toxic on a whim - case in point, some of the followers here and even I have been guilty of being extremely salty from time to time.

So, why not also get another animator to go after the same principle? The animators are outsourced and the animations commissioned - from what I could gather reading through the posts, they are commisioning AEHentai to do the animation bits and are also looking to get a second animator going in order to get the heavy workload sorted out. So they are aware that there's a bottleneck and that maybe a commissioned piece is not going to make it in time.
I'm not sure how commissions are handled and if there's a long-running contract for it or what the hoo ha, so I can't really form an opinion on that topic.

And the artists? Oh well - while it's true that people can copy artstyles to a certain degree, there's always gonna be differences that are noticable and have to be corrected, especially when it comes to characters. It would speed up the process in the long run after the initial phases, but then again, which artist would have a career mark as working on a (successful mind you) porn game in their portfolio for when they might wanna move onto a more "mainstream" project? On the other hand, I can _totally_ see a secondary artist drawing background graphics for the game, as the style is destinct enough to warrant a look, but not something that has to be the primary focus of the lead artist.

But hey, those are just my ideas and maybe I'm just talking out of my ass here.
EDIT: fixed some typos, probs not all of them.
EDIT 2: iirc, there were originally 2 coders on the project to begin with, so I fixed some wording to reflect that.
 

j4yj4m

Forum Fanatic
Jun 19, 2017
4,176
6,149
740
So, why not also get another animator to go after the same principle? The animators are outsourced and the animations commissioned - from what I could gather reading through the posts, they are commisioning AEHentai to do the animation bits and are also looking to get a second animator going in order to get the heavy workload sorted out. So they are aware that there's a bottleneck and that maybe a commissioned piece is not going to make it in time.
I'm not sure how commissions are handled and if there's a long-running contract for it or what the hoo ha, so I can't really form an opinion on that topic.
To be fair, that has already happened. For 18.5 there's a second one and DC said he may even look for somebody else as 3rd alternative. I mean, after all it's the second time that animations caused considerable pre release delays, which are indeed quite easy to avoid at no cost.

Edit: Else I'd say that he'd probably have to find somebody who is willing to code part time and to only assist here and there. Right now the code basically fits the art (we've always had a few weeks delay between art, code, etc.) and thus most of those changes would be rather cosmetical.

PS: Reading those remarks about mental well beeing I'd actually hope that they'd take a break at times just to relax (like they did for christmas). Sadly way too many people seem to assume that getting insulted and living within a toxic environment is standard by now. It's really not and those who can't control themselves should seriously consider what they are actually doing. It's simply appalling.
 
  • Like
Reactions: llong0415

TheFinder

Active Member
Jun 10, 2018
731
4,339
336
The core of the matter is that we see these delays from a player's point of view: to us delays are bad because we have to wait more to play the game but if you see it from the dev's perspective you will realize that the number of his patrons (and so his revenue) seems to be unaffected by the incredibly slow development process (5 months since 0.17) and so he has no reasons to optimize his work; even if the game is free, this is a business afterall (nothing wrong with that) and as long as his patrons are happy he will not change his way of doing things, what would he gain by doing that?
 
  • Like
Reactions: doshirak228

Dante696969

Member
Donor
Sep 10, 2017
344
868
318
I was originally editing my previous post but decided to make a dedicated one for that as well - I'm not above fetching some suggestions:

From what I remember, the game was basically only ever inteded with a certain end-budget (what was it, like 20k/month?) in mind and anything above that is pretty much gratitude and similar. Well, I'm just gonna go out on a limb here and assume that if the salary of the team is fixed and the costs are totally covered while also storing some cash for potentially harsh times or extra costs that the team might come across, why not add onto the team with potential funds that can be spared, but only where it actually matters:
For once - get a second coder back onto the team. I can already hear you shout "But Pr0man! Why a second coder and not an artist or animator or similar? That'll barely do anything to speed up the process." - Correct, the speed at which they'd work would only increase by a bit. But that isn't the entire point of doing that in the first place.

What if Dogeek catches a really bad sinus infection or worse things and at the very worst case has to be hospitalized? What if there ever is going to be a horrible event happening that causes him to drop out of the team? Then there'd be no dedicated programmer that would work on the game and someone else has to jump in and fiddle around with potentially unfamiliar code to make do, or the progress in its' entirety is going to come to a screeching halt. If there are two coders working in tandem on a project, they can pitch ideas on how to implement things, get familiar with the code the other person writes and if there ever is a severe case of the sniffles going around there'd at the very least be some small redundancy so someone who is primarely working on Art isn't required to jump in and spaghetti something up.
Not just that, but having such a big project with such a huge follower count rely on a single dedicated coder is asking for trouble later down the line. Anybody ever considered the mental pressure that is generally taken for granted in the development industries? I'm at this point honestly worried about Dogeek's mental well-being, with him being basically the sole coder in a project that has a fanbase that can turn absolutely toxic on a whim - case in point, some of the followers here and even I have been guilty of being extremely salty from time to time.

So, why not also get another animator to go after the same principle? The animators are outsourced and the animations commissioned - from what I could gather reading through the posts, they are commisioning AEHentai to do the animation bits and are also looking to get a second animator going in order to get the heavy workload sorted out. So they are aware that there's a bottleneck and that maybe a commissioned piece is not going to make it in time.
I'm not sure how commissions are handled and if there's a long-running contract for it or what the hoo ha, so I can't really form an opinion on that topic.

And the artists? Oh well - while it's true that people can copy artstyles to a certain degree, there's always gonna be differences that are noticable and have to be corrected, especially when it comes to characters. It would speed up the process in the long run after the initial phases, but then again, which artist would have a career mark as working on a (successful mind you) porn game in their portfolio for when they might wanna move onto a more "mainstream" project? On the other hand, I can _totally_ see a secondary artist drawing background graphics for the game, as the style is destinct enough to warrant a look, but not something that has to be the primary focus of the lead artist.

But hey, those are just my ideas and maybe I'm just talking out of my ass here.
EDIT: fixed some typos, probs not all of them.
EDIT 2: iirc, there were originally 2 coders on the project to begin with, so I fixed some wording to reflect that.
Bruh some of you guys are too invested
 

Ungawa

Well-Known Member
Apr 16, 2017
1,650
6,860
694
Blueballs....I see blueballs everywhere...it was DC's plan all along..he played us all.
I'm telling you... People's heads get as big as mine. I have an excuse. I'm a gorramn caveman!

At least I hit people with it!
 

Ungawa

Well-Known Member
Apr 16, 2017
1,650
6,860
694
I was originally editing my previous post but decided to make a dedicated one for that as well - I'm not above fetching some suggestions:

From what I remember, the game was basically only ever inteded with a certain end-budget (what was it, like 20k/month?) in mind and anything above that is pretty much gratitude and similar. Well, I'm just gonna go out on a limb here and assume that if the salary of the team is fixed and the costs are totally covered while also storing some cash for potentially harsh times or extra costs that the team might come across, why not add onto the team with potential funds that can be spared, but only where it actually matters:
For once - get a second coder back onto the team. I can already hear you shout "But Pr0man! Why a second coder and not an artist or animator or similar? That'll barely do anything to speed up the process." - Correct, the speed at which they'd work would only increase by a bit. But that isn't the entire point of doing that in the first place.

What if Dogeek catches a really bad sinus infection or worse things and at the very worst case has to be hospitalized? What if there ever is going to be a horrible event happening that causes him to drop out of the team? Then there'd be no dedicated programmer that would work on the game and someone else has to jump in and fiddle around with potentially unfamiliar code to make do, or the progress in its' entirety is going to come to a screeching halt. If there are two coders working in tandem on a project, they can pitch ideas on how to implement things, get familiar with the code the other person writes and if there ever is a severe case of the sniffles going around there'd at the very least be some small redundancy so someone who is primarely working on Art isn't required to jump in and spaghetti something up.
Not just that, but having such a big project with such a huge follower count rely on a single dedicated coder is asking for trouble later down the line. Anybody ever considered the mental pressure that is generally taken for granted in the development industries? I'm at this point honestly worried about Dogeek's mental well-being, with him being basically the sole coder in a project that has a fanbase that can turn absolutely toxic on a whim - case in point, some of the followers here and even I have been guilty of being extremely salty from time to time.

So, why not also get another animator to go after the same principle? The animators are outsourced and the animations commissioned - from what I could gather reading through the posts, they are commisioning AEHentai to do the animation bits and are also looking to get a second animator going in order to get the heavy workload sorted out. So they are aware that there's a bottleneck and that maybe a commissioned piece is not going to make it in time.
I'm not sure how commissions are handled and if there's a long-running contract for it or what the hoo ha, so I can't really form an opinion on that topic.

And the artists? Oh well - while it's true that people can copy artstyles to a certain degree, there's always gonna be differences that are noticable and have to be corrected, especially when it comes to characters. It would speed up the process in the long run after the initial phases, but then again, which artist would have a career mark as working on a (successful mind you) porn game in their portfolio for when they might wanna move onto a more "mainstream" project? On the other hand, I can _totally_ see a secondary artist drawing background graphics for the game, as the style is destinct enough to warrant a look, but not something that has to be the primary focus of the lead artist.

But hey, those are just my ideas and maybe I'm just talking out of my ass here.
EDIT: fixed some typos, probs not all of them.
EDIT 2: iirc, there were originally 2 coders on the project to begin with, so I fixed some wording to reflect that.
Just to add to this, I posted a while back about how other indie developers who aren't AAA have similar issues. People love to compare this to AAA titles (Bioware, Tecmo, etc) and ignore that this is a niche adult gaming industry and issues that are unique to it. Artists aren't just going to be hired, they have to be found and look for compatibility. And what's the point of compatibility when you can make money on your own stuff?

People can agree or disagree that art is a bottleneck, but even in the indie world, there's other bottlenecks when you're one of the few to work on everything. Take for example the creators of Bastion and how they worked on various things in their games from sound to level design. That's 9 folks. They wore more than one hat.

Now compare that to something like this which is more highly specialized and having to do more work with less resources.

Sadly, when people are blue balled, all the blood doesn't go to the right head and somehow we, on a pirate site, are supposed to be upset when a game doesn't release for six months... Iunno... But I do find myself entertained by all the drama.
 
  • Like
Reactions: llong0415

petur

Member
Jul 29, 2017
253
411
276
No stream today? Hmm, i guess that they are working out the bugs in full force. I better check discord. Also some of you should probably visit a doctor.
You don't have permission to view the spoiler content. Log in or register now.
Blueballs can be a lethal affliction :LOL:
 
3.90 star(s) 420 Votes