j4yj4m
Forum Fanatic
- Jun 19, 2017
- 4,176
- 6,149
- 740
This whole management thing is easy said, but not as easy done and I'm not sure the tech-stuff/reworks could have been done thaaaat much earlier. The decision to take the game "more seriously" was taken after more than 1,5 years of development, where the question likely was, to either half-ass it quickly and move to the next project (DC indeed considered hiring somebody to start working on that project back then) or to "go big" and make it as good as possible.
The first reworks of Diane and Jenny were pretty unpopular, so it was totally unfeasible to add even more of these right after that and the first time he asked to add a tech update, it actually lost the poll on patreon by quite some margin. It's certainly true that they probably should have added a few more reworks in between then and now, but then again, I doubt that would have made a huge difference.
Ultimately this whole "hire a project manager" simply won't work as good as people imagine, because that's not how DC and Sploosh want to develop the game. If they find something they want to add or change or remove, which they think benefits the game, while they are working on the update, they'll do it. Fullstop. Of course that's going to crash every schedule, every time - which is why there isn't any. Then again, I think this style of development generally greatly benefits the game.
As to why this whole "tech update takes much longer thing" doesn't seem to be a big issue for DC? Likely because we are getting other content (scenes) in the meantime, which would have been released at a laster stage anyway. So it's not like the time is actually wasted, given that "there are too few scenes" has always been the biggest point of criticism whenever he realeased literally any update in these last years.
The first reworks of Diane and Jenny were pretty unpopular, so it was totally unfeasible to add even more of these right after that and the first time he asked to add a tech update, it actually lost the poll on patreon by quite some margin. It's certainly true that they probably should have added a few more reworks in between then and now, but then again, I doubt that would have made a huge difference.
Ultimately this whole "hire a project manager" simply won't work as good as people imagine, because that's not how DC and Sploosh want to develop the game. If they find something they want to add or change or remove, which they think benefits the game, while they are working on the update, they'll do it. Fullstop. Of course that's going to crash every schedule, every time - which is why there isn't any. Then again, I think this style of development generally greatly benefits the game.
As to why this whole "tech update takes much longer thing" doesn't seem to be a big issue for DC? Likely because we are getting other content (scenes) in the meantime, which would have been released at a laster stage anyway. So it's not like the time is actually wasted, given that "there are too few scenes" has always been the biggest point of criticism whenever he realeased literally any update in these last years.