Incest Patch for the latest update (WIP 6011) and the Pre-Tech Version (0.20.16)
This is a patch that reverts back the relationship of the characters to how it was before the change in Patreon policy. For feedback and suggestions, please seethis threadI've created.
Much more comprehensive list of changes to dialogue. I checked almost every line of dialogue and made sure it flowed correctly. This is not just a simple name change for the characters, but whole blocks of lines are back to their 14.5 version of the game (the last version that has incest). New dialogue written for this tech update also were taken into consideration since DarkCookie is adding new story beats. I'll try to make the dialogue conform to their familial relationship as much as possible. I also modified the art asset to fit the new widescreen resolution of the game, and will continue doing so as needed.
What about other incest patches out there?
outdated and shouldn't be used. Lots of text bugs and not made for the latest pre-tech version.
is not compatible with my patch. It hasn't been updated in a while and all the changes that patch offers is also included in my patch.
Relation Tweaker Mod is not compatible with my patch. However, I recommend using this one instead if you want to customize the relationship between characters. This patch allows step relations or mixed step/incest relations. It works with the new tech updateonly.
Relation Tweaker Lewd+ is standalone and should work with any incest patch/mod. It works with the new tech updateonly.
Naughty Tribute Mod is not an incest patch, but a mod for the pre-tech version (0.20.16). There are some compatibility issues I haven't looked into yet. Someone in this thread uploaded a fix here, and while I haven’t personally tested it, you’re welcome to give it a try.
Installation:
Pick only one version of the mod. Use the appropriate patch for the version of the game you're using.
You must be registered to see the links
for more info.
- For the Pre-Tech version (0.20.16,) download Pre-Tech 0.20.16.zip
- For the Tech version (WIP 6011), download WIP 6011.zip
Unzip and place the ipatch file inside Summertime Saga's game folder.
This patch is inspired and modified from the previous uploads that came before it. Special thanks to Scarlet Ashbringer, Sothyr and Xaverion for their previous work on a patch. And to raschi for helping me with some questions on how to develop this patch!
If someone tells you they know the story there’s no need to walk the memory lane. So if you were trying to look smart in the other ppls eyes — maybe it worked.
Comparing is very legal, guess why? Breeding season reincarnated into Cloud Meadow. At the early stages of CM, even the BS assets were re-used. Long story short, how CM is doing? lol. Those “champions of productivity”. They ended walking the same BS land mines.
Unfortunately, you cannot make adult conclusions which are — once a title undergoes the so-called tech update/reimplementation it’s the core sign of inevitable strolling into oblivion.
Here’s one more example.
Remember Eromancer with Malise and the Machine? Different title same story.
Some artists were good. While they delivered. Once the delivery stops and suckers start paying for tech updates or the slick learning a new engine — this means that the title is dead or the plan is to get double dip by dropping this on Steam.
So far, being able to deliver a title however buggy it may be and move one to a new one is the sign of a serious person.
Even ICSTOR managed to carry Mify City to a conclusion.
And the only real professional studio/artist in this area is NLT Media. They get shit done and do it in a very coherent and organized manner.
Currently, there is only one tech update: v21.0.0
However, they are releasing the preview of the Work In Progress (WIP) of what they have completed in chunks every other month.
The actual work on the tech update is currently on hold until the Debbie route and artwork is revised, reworked and the pregnancy route is added. Once that is done, it is expected that work on the tech update will resume.
No one knows how many bimonthly releases this will take.
Nobody.
Not even the development team.
Strictly speaking, there's no value (to DC) in moving onto a new project, even with all the goodwill and reputation from being the SS guy. He'd be starting from scratch in terms of there being no h-scenes in-game, and unlike this tech-update-limbo, there'd be no pre-patch version of the game with a load of scenes he could point people to while they wait. Infinite redevelopment of SS is a much easier position to be in, in terms of handling the community/patron reception -- he has unlimited "work" to show progress for as he slowly re-adds old content, and if anyone complains about the lack of content people can just point them to 20.16.
He's kind of in the free-money sweet spot right now. Sure it's not his revenue peak, but (as shown) the situation where he was earning that much wasn't sustainable
The famous Tech Update. Basically a rework of the whole code, which was a mess. But It took longer than they estimated, so they have split it up into parts. It's also gonna be a while until they catch up to where they were, so you're better off playing the version before the Tech Update, at least content wise.
The famous Tech Update. Basically a rework of the whole code, which was a mess. But It took longer than they estimated, so they have split it up into parts. It's also gonna be a while until they catch up to where they were, so you're better off playing the version before the Tech Update, at least content wise.
That's actually the sad thing. DC found the easiest way to squeeze the money out of his patreon supporters. Why change the model on which he could earn money.
Sustainability. "This is making us lots of money" =/= "this is always going to make us lots of money."
If you wait until your cash cow dries up, it's too late. It is 1,000 times easier to start something new with a huge existing fanbase than to earn back your fans - for your current project or a new project - once you've run your reputation into the ground. And that's exactly what's going to happen. It won't be a huge, sudden crash, but I guarantee he's already started slowly bleeding patrons. That trend is going to increase.
Smart money is to begin a new project when you're getting close to finishing your current game. Star talking about being in the home stretch for your current project. Lay out a "road map to the finish line." And while you're hyping everyone up for the new release, simultaneous start talking about what's next. Use the buzz you've got going for your current project to get an accelerated launch on your new project.
Sustainability. "This is making us lots of money" =/= "this is always going to make us lots of money."
If you wait until your cash cow dries up, it's too late. It is 1,000 times easier to start something new with a huge existing fanbase than to earn back your fans - for your current project or a new project - once you've run your reputation into the ground. And that's exactly what's going to happen. It won't be a huge, sudden crash, but I guarantee he's already started slowly bleeding patrons. That trend is going to increase.
Smart money is to begin a new project when you're getting close to finishing your current game. Star talking about being in the home stretch for your current project. Lay out a "road map to the finish line." And while you're hyping everyone up for the new release, simultaneous start talking about what's next. Use the buzz you've got going for your current project to get an accelerated launch on your new project.
Yeah, that's why it is SAD. I kinda mentioned that before on this thread. He could wrap this a push his other ideas on a new game. Like other creators that finish stuff and move on. We got soo many examples here on this forum. But hey, DC is content with being mediocre and only known for this game. Who the hell am I to judge his decisions, even though it really looks bad.
Sustainability. "This is making us lots of money" =/= "this is always going to make us lots of money."
If you wait until your cash cow dries up, it's too late. It is 1,000 times easier to start something new with a huge existing fanbase than to earn back your fans - for your current project or a new project - once you've run your reputation into the ground. And that's exactly what's going to happen. It won't be a huge, sudden crash, but I guarantee he's already started slowly bleeding patrons. That trend is going to increase.
Smart money is to begin a new project when you're getting close to finishing your current game. Star talking about being in the home stretch for your current project. Lay out a "road map to the finish line." And while you're hyping everyone up for the new release, simultaneous start talking about what's next. Use the buzz you've got going for your current project to get an accelerated launch on your new project.
New projects can eventually dry up the cash flow, too. Especially if said new project just end up being more and more of the same. It's why NLT's series is being received more and more on a meh level.
I disagree with this, NLT's fall is because they are avoiding the primary fetish which grew their fan base - incest - in order to "reach" a broader audience
New projects can eventually dry up the cash flow, too. Especially if said new project just end up being more and more of the same. It's why NLT's series is being received more and more on a meh level.
NLT's model is not comparable at all. He has made about 3 million from releasing his 3 games on steam. It was about the time that he started doing this that his Patreon revenue started flatlining and then declining. For selling games on steam at least, new projects + seasons will always be profitable.