toshirouharima
New Member
- May 21, 2018
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I'm kind of new here, so I'm wondering what is this "Posing" thing that people are arguing about. Can someone explain that?
Putting visual object here and there.I'm kind of new here, so I'm wondering what is this "Posing" thing that people are arguing about. Can someone explain that?
Most of the 19,498 images in the game are not fully assembled images (if they were, you'd need 100k+ images for the game). They are, instead, pieces which need to be posed as layers to create the final scene. With the change in display ratio from 4:3 to 16:9 - not only were the backgrounds needed expanded, but then all the pieces need to be coded for proper placement on the backgrounds. Hence, Posing.I'm kind of new here, so I'm wondering what is this "Posing" thing that people are arguing about. Can someone explain that?
Such would all be possible, but complicated. You would have to consider many different combinations of situations.Out of curiosity, how hard would be to mod in lines that expand the pregnancy mechanic a little bit? For example if you get one of the girls pregnant for a second or third time they will mention how the MC has knocked them up before or say you knock up Eve one day, Grace the next and Odette the day after that once they have told they MC they are pregnant the would be an extra scene where they acknowledge how weird it is they got pregnant so close to each other.
Does anything special happen if you do? Like special dialogue? Personally i try to get girls pregnant on different day it gets a bit messy otherwiseSuch would all be possible, but complicated. You would have to consider many different combinations of situations.
The game already provides some such conditions, e.g. when you knock up Jenny a second time, the dialog will be different. Or depending of how far you are in the Roxxy story line, Becca will react differently when you are being cought boinking Tina. But that's all basic and only scraps the surface.
I remember DC once said they would put more effort into such things once the game is more finished, also because if you do it now and add events later, it would most likely have to be done again. And again. And again.
Btw/ did you know it's possible to knock up Eve, Grace and Odette on the same day?
And if you do, you end up having the non-pregnant versions visiting the just given birth versions in the hospital.Such would all be possible, but complicated. You would have to consider many different combinations of situations.
The game already provides some such conditions, e.g. when you knock up Jenny a second time, the dialog will be different. Or depending of how far you are in the Roxxy story line, Becca will react differently when you are being cought boinking Tina. But that's all basic and only scraps the surface.
I remember DC once said they would put more effort into such things once the game is more finished, also because if you do it now and add events later, it would most likely have to be done again. And again. And again.
Btw/ did you know it's possible to knock up Eve, Grace and Odette on the same day?
Really? I thought Grace and Odette stayed in the shop area until night time. Unless that is only on week days.Btw/ did you know it's possible to knock up Eve, Grace and Odette on the same day?
Answer to the last question: No.ive stopped playing for years now and wondering is it worth it to play now? how many contents are there? is the headmaster bangable yet?
Yer jokin', right?I'm starting to think the update is going to be delayed.
See #6 in the 85th posting of my FAQ below. I also recommend #1.Does anyone have the link to the game with cheats? I wanted to understand the story, but I don't have time to play the game properly.
So posing has to be done from the scratch? Just batch offsetting coordinates would not work?Most of the 19,498 images in the game are not fully assembled images (if they were, you'd need 100k+ images for the game). They are, instead, pieces which need to be posed as layers to create the final scene. With the change in display ratio from 4:3 to 16:9 - not only were the backgrounds needed expanded, but then all the pieces need to be coded for proper placement on the backgrounds. Hence, Posing.
For example, here are the 174 layered "paper doll" pieces used in v0.20.16 for Roxxy to create various poses, emotions, etc. Plus, there are 404 Roxxy character composites already made that also then need posed on backgrounds for other scenes. Also, there are 2k background images in the game (some are actually 'finished' composited scenes, but many are backgrounds for which then character layers are added to create scenes).
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Well they're updating 16:9 aren't they? Wouldn't be surprised if the ratio of the models had to be updated and that means they need to be posed from scratch. And that's on top of the spaghetti code that needs to be reworked.So posing has to be done from the scratch? Just batch offsetting coordinates would not work?
Thank you for the detailed answer.Most of the 19,498 images in the game are not fully assembled images (if they were, you'd need 100k+ images for the game). They are, instead, pieces which need to be posed as layers to create the final scene. With the change in display ratio from 4:3 to 16:9 - not only were the backgrounds needed expanded, but then all the pieces need to be coded for proper placement on the backgrounds. Hence, Posing.
For example, here are the 174 layered "paper doll" pieces used in v0.20.16 for Roxxy to create various poses, emotions, etc. Plus, there are 404 Roxxy character composites already made that also then need posed on backgrounds for other scenes. Also, there are 2k background images in the game (some are actually 'finished' composited scenes, but many are backgrounds for which then character layers are added to create scenes).
View attachment 2653419
how about one full time cook?You know, the too many cooks thing also applies to programmers.