zandalari
Active Member
- May 4, 2019
- 549
- 2,695
- 482
Ah yes, another tech update to the poster child game for "doing less with more". Credit where it's due, DC is a master of getting his followers to settle for nothing for years on end and then somehow insist that it's fine. Some fucking Stockholm syndrome sufferers up in here.
I looked at some numbers to see just how much of a colossal financial waste this whole project has been. Bear in mind that VN development costs are kind of hazy, especially thanks to patreon, but I'm just going to post some actual video game costs as a baseline reference.
First off, the game has been in development for 6 years and roughly 3 months. Obviously it didn't enjoy the kind of financial success in the beginning as it does now, but even assuming that he started getting ~$70k USD monthly in the last 2 years, that is still solid $2-3 million throughout the years.
Nowadays the most popular indie dev platform is mobile phones.
That is one hell of a fancy ass mobile game someone else could have made with that kind of money, even if it was drip fed and not paid up front. Not convinced, still drooling on yourself over muh art? Alright, some more numbers. Let's look at some other platforms.
We are approaching a 30 person team developing for the 'cube. Where is my fucking physics engine, custom soundtrack, dedicated coder team etc?
In 2012, the ESA (Entertainment Software Association) of Canada gave the average development costs for various platforms as follows:
Game is on fucking RenPy and the engine comes with all the bells and whistles. I don't give a fuck what kind of spaghetti the code is, it could have been rebuilt from the ground up, ported to Unity, back, and gotten spit polished along the way twice over now. Here's some developer costs:
Anyway, this is getting too long as is. Point of it all being that the critics have the right to ask where this project is going and the defenders must love being abused.
I looked at some numbers to see just how much of a colossal financial waste this whole project has been. Bear in mind that VN development costs are kind of hazy, especially thanks to patreon, but I'm just going to post some actual video game costs as a baseline reference.
First off, the game has been in development for 6 years and roughly 3 months. Obviously it didn't enjoy the kind of financial success in the beginning as it does now, but even assuming that he started getting ~$70k USD monthly in the last 2 years, that is still solid $2-3 million throughout the years.
Nowadays the most popular indie dev platform is mobile phones.
You don't have permission to view the spoiler content.
Log in or register now.
That is one hell of a fancy ass mobile game someone else could have made with that kind of money, even if it was drip fed and not paid up front. Not convinced, still drooling on yourself over muh art? Alright, some more numbers. Let's look at some other platforms.
You don't have permission to view the spoiler content.
Log in or register now.
We are approaching a 30 person team developing for the 'cube. Where is my fucking physics engine, custom soundtrack, dedicated coder team etc?
In 2012, the ESA (Entertainment Software Association) of Canada gave the average development costs for various platforms as follows:
-
You must be registered to see the links- $8,728,125
-
You must be registered to see the links& Mac - $995,675
- MMO - $834,000
- Web - $651,625
- Mobile - $303,500
- Social Network - $295,000
- Kiosk & Standalone - $30,000
Game is on fucking RenPy and the engine comes with all the bells and whistles. I don't give a fuck what kind of spaghetti the code is, it could have been rebuilt from the ground up, ported to Unity, back, and gotten spit polished along the way twice over now. Here's some developer costs:
You don't have permission to view the spoiler content.
Log in or register now.
Anyway, this is getting too long as is. Point of it all being that the critics have the right to ask where this project is going and the defenders must love being abused.
Last edited by a moderator: