Please stop complaining about Sum using blender people.
It's about not putting out content, while trying to learn Blender; its thinking that switching to a more nuanced and complex software will make you better animations. StudioFOW works still is good, their animation still gets me off, sure not "pretty" if want Nyl and Wildeers renders, but we're fapping to video game characters.
SFM is fucking dated and in terms of valve games is fucking dead. It uses a source engine from 2015.
Make the most of it. Instead of focusing on graphics, focus on the actual animations, add nuance to it. Do erotic scenarios. SumthinDifrnt somehow got the Black Shota cucking going on, lean on that. SelfDrilling used SFM and his animations and they were top tier, dude seemingly mastered the in and outs of SFM. SFM just works fine for them.
Every animator has moved to blender to keep up with the better graphics hardware and higher standards than are expected from animation and video games.
Wrong, 26Region SFM released an animation that's 40+ minutes. Many animators do not want to learn to model, rig, animate, and render. Here's a hot take; we are beyond 60 seconds- 2 minute animations and loops, we expect lengths that match when StudioFOW were in the scene. You're also comparing people whom had experience in the 3D industry and went to 3d smut already knowing Blender but don't want to spend the money on Maya or Modo.
Sum is doing what is necessary and learning a new software is not easy so cut the man some slack.
Should have taken a hiatus then to really hit the books. But sumthindifrnt gotta eat, tell that to the countless people spending $$$ to go to schools like Gnomon. It's not easy since you end up doing more than animating. Modeling, Rigging, Animation, Rendering, compositing takes a big team. Look at any short 3D animation, there are a lot of names in the credits. Can you do an animation solo? Sure, could take years though, one I can recall is the guy who did the really good 40k animations.