This is a game that sort of makes me sad. Not because of the game itself, but because the developers never learned from their previous games. And that resulted in this game being fairly mediocre.
The Good:
- Renders are nice. I especially like the color, it *pops* which is pleasant to look at.
- The models are nice. Better than their previous games. And better than 90% of the other games on here.
- The donut/peeping tom stuff is, at least, interesting. Personally, I don't bother with it. But it's still a neat feature.
The "Meh":
- The quest log thingy. Cool idea, but it's pretty much pointless. As there are no "quests" to do. It all happens automatically as the story goes.
- Also the phone stuff. Again, it's pointless. As the order MC calls people doesn't matter.
And now the bad:
This section will answer the first thing I mentioned. The devs never learned from their previous games. As this game has the exact same issue.
The writing is terrible. No, I'm not talking about spelling. I'm not talking about punctuation. The writers know how to write, from a literal typing on a keyboard perspective.
But the flow is bad . The dialog is cringy and unnatural. The characters, too often, act like robots. And the internal monologues read like instruction manuals. None of it natural or enjoyable to read. Which is the exact same issue their previous games have had.
A lot of the dialog is far too longwinded. Full of weird word choices and sentence structures, that nobody would use IRL. Full of excess details that nobody needs to know, and is irrelevant. They take "show not tell" turn it upside down, and then explain why, in a monologue at least 1 paragraph long, why the characters feel the way they feel. Instead of showing it via a render.
Most of this happens in the characters internal thoughts. In which they go into deep thoughts mid-conversation. And when they start talking again, they use weird rationale and even weirder behavior. Some of the behavior is cringy. Some of it childish. And some of it makes no sense at all.
It's like the writers feel the need to overexplain everything. You don't need to do that. If you can *show* us some puzzle pieces, we can surly put it together ourselves.
So, in the end, this game is like a really nice looking car. Shiny paintjob.
Fancy leather seats. Brand new tires. But when you turn it on, you have to listen to an audio book of an instruction manual. Which you can't turn off.
3.5 stars because it does look nice. Is technically well made. But man, it's irritating.
The Good:
- Renders are nice. I especially like the color, it *pops* which is pleasant to look at.
- The models are nice. Better than their previous games. And better than 90% of the other games on here.
- The donut/peeping tom stuff is, at least, interesting. Personally, I don't bother with it. But it's still a neat feature.
The "Meh":
- The quest log thingy. Cool idea, but it's pretty much pointless. As there are no "quests" to do. It all happens automatically as the story goes.
- Also the phone stuff. Again, it's pointless. As the order MC calls people doesn't matter.
And now the bad:
This section will answer the first thing I mentioned. The devs never learned from their previous games. As this game has the exact same issue.
The writing is terrible. No, I'm not talking about spelling. I'm not talking about punctuation. The writers know how to write, from a literal typing on a keyboard perspective.
But the flow is bad . The dialog is cringy and unnatural. The characters, too often, act like robots. And the internal monologues read like instruction manuals. None of it natural or enjoyable to read. Which is the exact same issue their previous games have had.
A lot of the dialog is far too longwinded. Full of weird word choices and sentence structures, that nobody would use IRL. Full of excess details that nobody needs to know, and is irrelevant. They take "show not tell" turn it upside down, and then explain why, in a monologue at least 1 paragraph long, why the characters feel the way they feel. Instead of showing it via a render.
Most of this happens in the characters internal thoughts. In which they go into deep thoughts mid-conversation. And when they start talking again, they use weird rationale and even weirder behavior. Some of the behavior is cringy. Some of it childish. And some of it makes no sense at all.
It's like the writers feel the need to overexplain everything. You don't need to do that. If you can *show* us some puzzle pieces, we can surly put it together ourselves.
So, in the end, this game is like a really nice looking car. Shiny paintjob.
Fancy leather seats. Brand new tires. But when you turn it on, you have to listen to an audio book of an instruction manual. Which you can't turn off.
3.5 stars because it does look nice. Is technically well made. But man, it's irritating.