damn, this is a way better translation than the reipatcher one i was using before, thank you!I don't know if this was ever posted but Excessm posted a guide to translating the game on the DLsite
You must be registered to see the links
damn, this is a way better translation than the reipatcher one i was using before, thank you!I don't know if this was ever posted but Excessm posted a guide to translating the game on the DLsite
You must be registered to see the links
thank you <3I don't know if this was ever posted but Excessm posted a guide to translating the game on the DLsite
You must be registered to see the links
It's mostly finished I believe, but it's way better than the MTL.Wait, so the entire game has been translated? I wasted several hours trying to translate everything....
I wouldn't call it a waste. You had no idea this was going to come out so soon and you helped the community enjoy this game together almost as soon as it was released.Wait, so the entire game has been translated? I wasted several hours trying to translate everything....
What worked for me is using Locale Emulator, tested it out with the first fight (2nd protagonist victory) and the h-scene is in view unlike when you run the game normally.Also, still no idea how to fix the camera, already tried every resolution and quality option (aka everything in the graphics settings).
Mines Canary is literally just a slightly-simplified Mahjong. The story is kinda good, but It'd be easier for me to read if it weren't for the "translation" ironically enough.Mines Canary gameplay is spending the first few matches figuring out what things do and then once you figure it out, breeze past every game. And I don't know if the plot/story is any good because I can't read Japanese/Shakespeare MTL.
Honestly, I was thinking more along the lines of Rummy, but Mahjong is also another similar example (although mahjong is wayyy harder)Mines Canary is literally just a slightly-simplified Mahjong. The story is kinda good, but It'd be easier for me to read if it weren't for the "translation" ironically enough.
Well, from my go through the game with MTL, the explanation for the Zako fighters is that, essentially, they can also attack you, much like the main enemy, and you can also temporarily ward them off by attacking (I think in their direction).I'm at the part where i have minion fighters. I really wish i could read what i'm supposed to do
How to get this scene ?You must be registered to see the linksNew update ver 1.10
A new scene with kurumi
View attachment 3111735
How to get this scene ?
You need to download the new ver of the game 1.10I reset and beat the giant refs, but still can't access the event.
Don't misunderstand, i beat those bitches the fuck down. I just don't know what they wanted me to do.Well, from my go through the game with MTL, the explanation for the Zako fighters is that, essentially, they can also attack you, much like the main enemy, and you can also temporarily ward them off by attacking (I think in their direction).
So essentially, when you see them crowding around you, throw out some quick attacks.
Two things to take into consideration:
- If you try a Smash blow (Weak or Strong) with them prepared to attack you, they might just interrupt your Smash charge animation on stop your attack (considering there are 4 of them usually, not just the main enemy, you need to take care of your Timing much more in this situation).
- However, you can still dodge/block against their attacks, and dodging will still increase your Chance counter, meaning that, in Zako fights, you usually can charge your Smash blows almost instantly simply by keeping on dodging.
My advice? ALTERNATE BOTH DODGES VERY FAST. Somehow, this strat actually makes you dodge ALL attacks if done right, and for some reason, it seems to work especially well against Zako fights.
Of course, you still have to find the timings to throw your Smashes without being interrupted, but that's only half the issue at that point.