- Jul 28, 2017
- 432
- 407
MC exo reinforcementAlright, motherfuckers, I'm curious, so it's time to get creative.
Here's your homework :
Let's say you're told you can create a character to be added to the game. Can be a self-insert, can be something you think the game needs representation-wise, can be just an idea. Can me a monster, a regular human, a superhuman, a dog, whatever.
What do you create ?
Go into detail, that's the fun of it. Especially with monster/superhuman's powers.
Not that I expect it to happen or anything but this game's universe is so fucking good and promising that my creative fiber is tickling me non-stop so I wanna see what other people would create.
I'm gonna think up on it as well and post what I come up with later.
DrakoGhoul and ItzSyther I'm especially curious with you two, my loves.
Mine is a really simple Scorn concept like character, one that involves all the time/dimentions Superhumans.
Imagine if a MC from a different dimention/timeline emerges, a timeline where the MC failed in one of the dead ends of the game, some characters foresee this tho and and send him somewhere between dimentions by mistake, the MC in trial and error manages to find a way out but not before his body and will are disfigured beyond recognition to the point where only his spine, remnants of legs, massive armor like arms and a ominous looking skull like helmet remains alive with only two basic thoughts, eat and become stronger and mainly, find the MC for merging.
The whole purpose of this character is to basically as said many times, attach itself to the MC to power it up many times over...
I thought of this character without a mind like that because it opens a opportunity for low or high corruption MC's out there, the low corruption MC's would probably try to understand the situation and would eventually end up killing the creature due to not understanding its purpose or language as for the high corruption MC's, they would be able to understand the creature language and either choose to kill it or merge with it.
And i'll leave it at that.