All imma add is I think Mc would reach that peak of beating A Class monster atleast some types of them in few months due to favorable matchups also I think th rate of growth in power per week can be a lot faster than 15-20 atleast from last update.Overall I am excited as hell wanna watch Level 3 mc decimate an A class without help
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One thing to remember is that MC didn't get any power gains during the week after the battle. So in "gametime" (meaning ignoring any time lapses), you need to half whatever he gained in the last update to get the accurate result.
Of course that may change in the future. I have calculated a ~3x increase in improvement rate that currently seems to hold true.
14 power in 42 days = 0.33 power per day
66 power in 58 days = 1.13 power per day
33 power in 12 days = 2.75 power per day
These are without counting the shopkeep items like horn and the latest update goods.
Well said.
Now I have a question for you.
Do you think the MC should expand upon his current 'defense'
I like what he has thus far with his armor(s) but I believe he could improve them further or even add things he didn't think of before.
Like, I'm surprised he hasn't considered adding porcupine quills into his armor or just spikes in general and make them 'lethal' as well by including the jellyfish venom in em (to conserve energy he can just not use the venom unless necessary).
Mind you that idea above is in reference to his first initial base armor (which needs an improvement imo)
I wanted to make a post about possible avenues of improvement but there are a few "issues" that give me some trouble.
1) Quils:
The problem I have with this upgrade is that it's of the "win more" kind. Swarms of lower class monsters can't punch through his plate armor anymore, so having an efficient way to kill them en masse seems excessive. His autonomous tails can make short work of them. His true problem always have been massed ranged attackers and at this point I think that a very long weapon like that scythe would be a better solution. Another obvious way to fight would be to burrow underground and use his tails to kill them from below. He should have enough power to punch through any terrain.
2) Poisons:
MC's offensive power seems to be more than adequate to easily kill B Class and level 3s. Perhaps he may face some trouble against more defensive oriented ones, but at this point, I doubt that the natural poison will be enough. If he could find some more interesting monster poisons and delivered them through his weapon attacks, that would probably work wonders against tough bastards like the Asura or Monster Deryl. Additionally he could reinforce his plate armor with poisoned spikes but for offensive purposes, not defensive (toxic body slams for example).
3) Wings:
MC's wings are cool but squishy as fuck and not very interesting in a fight. If he could reinforce them somehow he could add 2 more blades with good reach. He also wouldn't lose them on the faintest elemental attack. The question is if he can find some balance to have both reinforced monster plate wings and being able to fly. MC seems to hover, but it's not confirmed in the game.
4) Spiked Shield:
As a level 2, MC used his mace arms a lot. I think he would be better served by going weapon+shield instead of dual wielding. A shield could buy him more time to read memories and formulate tactics. It could also be used with lighter armors if needed.
5) Extra hands:
I think MC should learn how to fight with more hands than 2. Coordination may be a bitch, but a Mantis salvo from 4/6 hands should increase his offense significantly and wielding more blades can also increase his parrying defense against other melee fighters.