- Aug 30, 2019
- 955
- 4,016
I wanted to comment on the fighting part of this update as WeirdWorld requested (if he/she reads this):
1. If you want my honest, unbiased, and constructive no bullshit opinion; I really only think the biggest thing to work on was the art.
I don't mean so much as your artstyle as a whole, as that is always constantly improving; but more so there were a few instances where you are merging "out dated" old style sprites in a refined environment against newer detailed characters. To note examples:
-Deryl vs Del with Deryl's arms could potentially take some out of the moment.
-Michael being a tad wonky fighting against the INCREDIBLY detailed Chimeras.
I don't believe the MC suffers from this, nor Ella (save for her atop the monster body would be kinda off putting to the serious undertones). Malik could've used some work too, as Deus, Alexis, or even Nicolette do NOT have the same outdated power issue (referring to the flames on his body).
That's all I can think of NEGATIVELY as the Monsters were probably the best part of the art along with the detailed backgrounds and explosions, though some of the explosions again, have that art style mismatch.
Positives? Pretty much everything else:
2. The music was a spectacular for choice, I need a list of the songs ASAP.
3. The writing, again; chef's kiss. There's something about yours that makes it not TOO long or SHORT. One of the issues I have with a Manhua called Reincarnation of the Suicidal Battle God; which follows a comic style with incredible writing and art. The ISSUE is that during the fights, they EXPLAIN EVERY SINGLE FUCKING DETAIL TO A NAUSEATING PACE. You DO NOT have this problem, keep it up with leaving just the right amount and leaving the rest for imagination or assumption.
4. The Transitions are something I'd like to point out, as you executed it perfectly. There was just enough content for whatever character was on screen at the time before swiftly transitioning to the next. Your parallels were on point as well. Though I will say the talk between the Mommy Monster DID go on for a while, taking us out of the constant and desperate action, just a small critique if you could shorten it or maybe find a more appropriate time, not a big issue though. If you want improvement tips that aren't necessary but would make it better to fit the comic style, adding the classic split lines between say Alice's and Michael's (sudo) evolutions would be cool! Or when the MC dodges a beam some of it it's a mountain one panel while he sores through the next.
5. The Theme is another thing I could point out, as while this was EPIC, it didn't truly feel like a large scale war. It did in the beginning, but beyond that there are pretty much no CGs to show the gravity of troops sprinkled even as dots in the background to show 30,000 plus soldiers running around. Monsters aren't falling from the sky, bullets aren't flying in the back until it focuses on said areas. There are a LOT of monsters though, but almost no show of strength from the H.E.R.O side, save for the powerful people. I would've also liked to see more death, I feel like the Diamond Massacre was there only in name or towards the end, we didn't really see any large group of people die, unlike how we did with Valravn.
I hope this doesn't dishearten you, as it was me trying to nitpick as much as possible while still providing support. In my eyes this had everything I wanted and more, but this was as important to you so I hope it helps.
Sidenotes regarding it's gameplay:
-Change the Laurie death prevention to need EITHER power or skill, rather than just skill.
-Adding more choices in a fight never hurts, though I was perfectly fine with what we had make no mistake.
-If it's not already prevalent (maybe it's due to beta) have a small or large stat increase when you evolve or pick the right options during the major fights. It would make more sense improving my power fighting Deryl than it would a Squid games monster
1. If you want my honest, unbiased, and constructive no bullshit opinion; I really only think the biggest thing to work on was the art.
I don't mean so much as your artstyle as a whole, as that is always constantly improving; but more so there were a few instances where you are merging "out dated" old style sprites in a refined environment against newer detailed characters. To note examples:
-Deryl vs Del with Deryl's arms could potentially take some out of the moment.
-Michael being a tad wonky fighting against the INCREDIBLY detailed Chimeras.
I don't believe the MC suffers from this, nor Ella (save for her atop the monster body would be kinda off putting to the serious undertones). Malik could've used some work too, as Deus, Alexis, or even Nicolette do NOT have the same outdated power issue (referring to the flames on his body).
That's all I can think of NEGATIVELY as the Monsters were probably the best part of the art along with the detailed backgrounds and explosions, though some of the explosions again, have that art style mismatch.
Positives? Pretty much everything else:
2. The music was a spectacular for choice, I need a list of the songs ASAP.
3. The writing, again; chef's kiss. There's something about yours that makes it not TOO long or SHORT. One of the issues I have with a Manhua called Reincarnation of the Suicidal Battle God; which follows a comic style with incredible writing and art. The ISSUE is that during the fights, they EXPLAIN EVERY SINGLE FUCKING DETAIL TO A NAUSEATING PACE. You DO NOT have this problem, keep it up with leaving just the right amount and leaving the rest for imagination or assumption.
4. The Transitions are something I'd like to point out, as you executed it perfectly. There was just enough content for whatever character was on screen at the time before swiftly transitioning to the next. Your parallels were on point as well. Though I will say the talk between the Mommy Monster DID go on for a while, taking us out of the constant and desperate action, just a small critique if you could shorten it or maybe find a more appropriate time, not a big issue though. If you want improvement tips that aren't necessary but would make it better to fit the comic style, adding the classic split lines between say Alice's and Michael's (sudo) evolutions would be cool! Or when the MC dodges a beam some of it it's a mountain one panel while he sores through the next.
5. The Theme is another thing I could point out, as while this was EPIC, it didn't truly feel like a large scale war. It did in the beginning, but beyond that there are pretty much no CGs to show the gravity of troops sprinkled even as dots in the background to show 30,000 plus soldiers running around. Monsters aren't falling from the sky, bullets aren't flying in the back until it focuses on said areas. There are a LOT of monsters though, but almost no show of strength from the H.E.R.O side, save for the powerful people. I would've also liked to see more death, I feel like the Diamond Massacre was there only in name or towards the end, we didn't really see any large group of people die, unlike how we did with Valravn.
I hope this doesn't dishearten you, as it was me trying to nitpick as much as possible while still providing support. In my eyes this had everything I wanted and more, but this was as important to you so I hope it helps.
Sidenotes regarding it's gameplay:
-Change the Laurie death prevention to need EITHER power or skill, rather than just skill.
-Adding more choices in a fight never hurts, though I was perfectly fine with what we had make no mistake.
-If it's not already prevalent (maybe it's due to beta) have a small or large stat increase when you evolve or pick the right options during the major fights. It would make more sense improving my power fighting Deryl than it would a Squid games monster
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