Oh nice, Khal Drogo would be proud. And you made me jealous. My friend DM was averse to both playing evil characters and to Eberron stuff (didn't fit his world his said, yea sure, it's not like his homebrews were that lore friendly). I had a concept for a Sorcerer who was drawing creatures on a paper and they came to life, but I had to use the dragonmarked races to build it cause the class is really light on summoning spells, at least before Tasha's. I also homebrewed the Bone Knight as a 1/3 fighter divine caster subclass, still didn't get to play it. Eberron needs to become the default DnD setting. Screw FR, screw Greyhawk and it's derivatives. Crazy steampunk madness and glory to Karrnath.
Superhuman really tingles my DnD senses. Every fight I see has parallels with what I consider the strongest playstyles in DnD combat. The technical, minion based, high mobility defensive style seems to be the most potent, and MC is the epitomy of it, especially now with his multiple autonomous tails.