robert ash
Member
- Jun 23, 2018
- 163
- 128
I wouldn't have thought that.Since your other game contains NTR, it's a reasonable question, I think.
I wouldn't have thought that.Since your other game contains NTR, it's a reasonable question, I think.
had 1 scene which mc could interrupt. hardly worth of tag but .............I wouldn't have thought that.
You'll be glad to know that this has been fixed for the next version of the game. Videos will now have their own volume slider in the settings. For some reason, Ren'py doesn't automate this, but it does provide helper functions to set up custom systems, which I've now done.Sex sounds shouldn't come under the "music" slider... happens in the new Michael thing.
I don’t think I have a powerful PC, but I haven’t encountered many issues.For those of you who have played the card game a bit, how is the performance? Is the animation smooth or stuttery for you? If the latter, what are your specs?
I spent a lot of time optimizing the game's code and writing efficient, custom caching to push the framerate as high as possible, but Supermodel's card game is extremely demanding for a Ren'py game. The deckbuilder is the worst offender with its myriad of cards visible at once, but the card game itself can also get demanding after a few turns. It's not a problem on my PC or tablet, but both of those are high-powered compared to what I suspect most players might be using. Nobody has ever mentioned the game's performance to me up to this point, which is why I now ask.
I'm also curious about performance when opening card packs, especially with multiple unncommon/rare/epic cards visible at once. The particle system I wrote for this is not what Ren'py was ever intended for, so it's enormously demanding compared to similar particle systems in more established 3D engines. That screen pushes the particles to the absolute limit of what I felt the engine could handle.
Good to hear. What do you mean when you say "freezing?" That the game pauses for a few seconds or that it stutters? I have never seen anything like that when playing cards, so this is news to me.I don’t think I have a powerful PC, but I haven’t encountered many issues.
The only problem I’ve noticed is some freezing when playing a card during the action phase or at the start of phases. Other than that, it runs smoothly for me so far.
I’ve also never had any issues in the Deck Builder.
I love the combination personally.Belle, I love both reading and playing games but I hate playing a reading game. VNs are a no go for me, sorry, but I consider the genre boring no matter how talented the developer is. In my mind a game should involve my brain in one way or the other, a story is just that... read a few paragraphs and click... what the hell is that???? In my opinion you are wasting your enormous potential and I am truly sorry about it, I know there a loads of people who actually like to click on... I suppose you thought they are a bit more numerous than the rest... I think they are just louder...
Yes the game pauses for a few seconds but resumes normally after, doesn't happens everytime, only 4/5 times on the 12 games I played.Good to hear. What do you mean when you say "freezing?" That the game pauses for a few seconds or that it stutters? I have never seen anything like that when playing cards, so this is news to me.
There are a lot of calculations and math going on underneath the hood during those circumstances you mention, so it makes sense. Still, it's not where I expected to hear about slowdown.
It's entirely possible that this is caused by some unique way of playing that you are doing and I'm not, and that this is causing some kind of processing loop that I've never seen. But that's just speculation. This kind of stuff is extremely hard to debug, and it's questionable if it's even worth it. Please let me know if you ever spot a pattern in this kind of behavior, something that is easily reproduced.Yes the game pauses for a few seconds but resumes normally after, doesn't happens everytime, only 4/5 times on the 12 games I played.
It could also be related to my hardware but as I said the game runs smoothly 90% of the time.
This is a consequence of how I've handled the extremely complicated Heat visualizer. Contrary to what it might look like, you're not actually seeing up to 50 different icons for Heat. It's just two icons that get stretched, resized, and tiled. I've done it this way for optimization purposes, but it has the downside of being very hard to tweak and expand.I've had zero performance issues while playing the card game or opening packs. I believe I found a visual bug however:
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Me neither, but I felt like throwing a bone to people who like that kind of thing.I'm not a feet guy but ...
That chapter has a whole bunch of prerequisites that must all be fulfilled. They include the following:Mmmh I can't see the new "Under Siege" story event in Anna's character page... is it a bug or am I missing something? (My save is 100% unlocked up to the previous version)
I felt it had something to do with the card matches. I've already done "Now I see you" and I'm about to start "With my own eyes". Thanks for the helpThat chapter has a whole bunch of prerequisites that must all be fulfilled. They include the following:
- "Hot and Bothered" - XXX chapter
- "With My Own Eyes" - story chapter
- "Meeting Seraphim" - story chapter
- "Nightmare" - story chapter
- "Mask Off" - card match
- "Firestarter" - card match
- "Now I See You" - card match
If you have disabled the card game, you can ignore the card matches. Make sure all of the above have a green checkmark next to them.