label storyline1_1_tamara_study:
$ story1.event="1_7"
$ quest_flags['tutored_tamara'] = True
show img_story1
if story1.tamara_suspicious == 1:
$ story1.tamara_suspicious = 2
"You spend the next few hours going over classwork with Tamara."
"She pays attention to what you have to say, but is very curt with you about anything not pertaining to school work."
elif story1.tamara_suspicious == 2:
$ story1.tamara_suspicious = 3
"You spend the next few hours going over classwork with Tamara."
"She continues to be cold towards you."
player "Hey, uh...Why am i getting the cold shoulder?"
tam "Because I don't like being followed..."
"She says as she leaves. What the fuck...The bum must have told 'Pretty Lady'...Fuck!"
elif story1.tamara_suspicious >= 3:
"You spend the next few hours going over classwork with Tamara."
"She continues to be cold towards you."
else:
"You spend the next few hours going over classwork with Tamara."
"She listens closely, and even appears appreciative of your efforts."
if story1.honest_answer:
call change_attr (tam, 'favor', +(player.MB)) from _call_change_attr_985
else:
call change_attr (tam, 'favor', +1) from _call_change_attr_1089
if tam.favor>=40:
menu:
"Be a little playful":
$ story1.event="4_3"
"You do your best to be playful and charming..."
"You got the playful part down well."
call change_attr (tam, 'love', +(1)) from _call_change_attr_986
"Be flirty {color=00dcfd}Personality{/color} skill check":
$ skillcheck_roll = renpy.random.randint(1, 20)
$ var1 = player.SB + player.personality + (story1.tamara_study_actions//5)
if skillcheck_roll<=var1:
"{i}Persuasion Skill Check Passed{/i}"
$ story1.event="4_4"
tam "Boy you are trouble!"
player "A little bit."
call change_attr (tam, 'lust', +(player.leadership)) from _call_change_attr_987
call change_attr (tam, 'love', +(player.SB)) from _call_change_attr_988
if tam.love>=25 and weekday == "Monday" and story1.tamara_afterschool_event == 0 and (story1.tamara_freddy_distraction == "Rejected" or story1.tamara_completed_step >= 1):
tam "You wanna get in some trouble with me after school?"
player "Absolutely!"
tam "I gotta run an errand after school, but afterwards..."
player "I'll meet you at the bus stop."
$ story1.tamara_afterschool_event = 1
else:
"{i}Persuasion Skill Check Failed{/i}"
$ story1.tamara_study_actions += 1
$ classroom="hallway"
hide img_story1
return