The cheats (which are from GetLucky) only allow editing of displayed stats. To see all stats, you will need to increase Enhanced Senses to level 3.Unfortunately only the first three stats (Vitality, Willpower and Favor) appear on the mobile page for each girl with cheats on.
There is a vague outside chance, but it is much more likely that it will cause additional problems. As a general rule, don't apply older Radioactive patches to newer SuperPowered releases.I know that this was released before the 28.06 patch, but if it didn't change much, and only fixed some things wrong with 28.05, would the 28.05 version of RA and GL still work with 28.06, or would you have to make another version?
Probably a dumb question but I'm a little confused. Are you saying we don't need SLDR-0.28.05-GETLUCKY-SRC.zip because it is included in your file?Updated for SuperPowered 0.28.06!
You'll need to use the SRC release from GetLucky until it is updated to 0.28.06.
(Radioactive only needed one additional file from GetLucky for this update, so it is included.)
There is a vague outside chance, but it is much more likely that it will cause additional problems. As a general rule, don't apply older Radioactive patches to newer SuperPowered releases.
This. The installation instructions in the OP are a little more explicit about this.Or do you want us to apply SuperPowered-GL-Radioactive.0.28.06-RA1.7z on top of SLDR-0.28.05-GETLUCKY-SRC.zip?
Check the GetLucky thread, but I'm pretty sure its the same way you install the non-SRC version.If so, how to install SLDR-0.28.05-GETLUCKY-SRC.zip?
So what is the proper balance for this increase in capability? I had been thinking a Control drain, but that wouldn't work for only purchasing Psychosism.Having to swap crosswires and then auras for everyone you meet each day is tedious. I know this would be a lot of work, but could you make it so all crosswires and auras can be active at the same time? Better yet, if the person has Psychotic Break make the crosswire permanent. It would be a pretty big QoL change, especially for Psychoism only runs.
Hmm. Simultaneous auras don't need balance, as you can do it manually, just reduces tedium.So what is the proper balance for this increase in capability?
Activating an aura doesn't have an immediate effect. So Billy is gaining the benefit of multiple Auras in a single encounter. (Technically, this effect can still be gamed by jumping to a different screen and returning. But I suspect if it were meant to act that way normally, Baal would just call aura_check after activation.)Simultaneous auras don't need balance, as you can do it manually, just reduces tedium.
Given their energy cost of 30, I don't think double activation needs to incur greater energy cost. Energy 60 is already a pretty sizable investment for a single character given it will normally wear off at the end of the day anyway.Dual crosswires could be balanced by increasing the cost to add the second crosswire to 150% or 200% base energy cost.
I don't think activation behavior should change due to the character's status. And lore-wise, I think a severely injured mind being unable to heal a crosswire is sufficient. My concern is with not needing to pay activation costs the first encounter of each day.(Activating) Permanent crosswires with Psychotic Break
Wow, thanks for mentioning that. "Back" hover display has been wrong all along. I'll need to re-engineer that.You can't see suspicion until you get Psychoism in the first place
This might be a good starting point. But it doesn't really cost Billy anything (except potential active maintenance) and the suspicion gain would be wiped out by Apathy Aura encounters.Maybe a dual crosswire increases suspicion by 5 on application, and each permanent crosswire applied increases suspicion by 2.5 every morning for that person? Even such a low amount might get too hard to deal with if you do it to a ton of people.
Not seeing any problems on this end and nothing in Allie or Denise's file that would cause conflicts. Can you attach your traceback.txt file please?The Allie, and Denise file in the game/char folder seem to conflict with the base files, causing the game not to be able to load
Have you ran it twice? (See the last installation instruction in OP.)was unable to find traceback.txt. However i did find the error.txt, and have included that... I hope it is of some help.
Ahhhhhhhhh, that is where I messed up:teary:. I have used the mod before (prior to V22 i think), and just assumed that it would be installed like before. I just restarted it, and it came right up. Thank you for your assistance, and thank you for your Mod.Have you ran it twice? (See the last installation instruction in OP.)
It checks for Brainwipe being on. (Base game.)the problem is mom always triggers the brainwashed cleaning scene even if I reset her personality with mindcraft.
I've got the problem fixed. ("Hey! Let's put a lot of local variables in a rarely called function! That ought to be easy to debug!") Too tired to make a release tonight. If you're feeling adventurous, you can try fixing it yourself.Also get lots of error messages with the obsessive scenes.
The only thing I didn't try :FeelsBadMan:It checks for Brainwipe being on. (Base game.)
Worked.I've got the problem fixed. ("Hey! Let's put a lot of local variables in a rarely called function! That ought to be easy to debug!") Too tired to make a release tonight. If you're feeling adventurous, you can try fixing it yourself.
In file game\locations\loc_yourroom.rpy search for the line that has get_obsessive_scene_level in it. Replace the entire line with
$ RaChar[selected_char.ikey].Track("Obsessive", RaChar[selected_char.ikey].get_obsessive_scene_level)
Make sure it is indented with four spaces (same as the lines around it).