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Subdivider

Member
Aug 7, 2019
103
371
1 girl with katana and crazy huge boobs + 1 zombie enemy + flat empty map +pafos music = 10,7gb preview...
brilliant optimization:KEK:
 
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Eyesday

Newbie
Apr 26, 2017
20
14
Well, we all know that this was going to happen because if she breathes...
She's a
SUPER
THOT.


Will wait for the game to have a little more content.
 
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deluges

Well-Known Member
Dec 28, 2018
1,097
1,217
I'm not going to play this and I hate the word thot, but even I can admit that's a damn good title. Nice one.
 

DatingSimmer

Newbie
Game Developer
Jan 12, 2021
47
108
1 girl with katana and crazy huge boobs + 1 zombie enemy + flat empty map +pafos music = 10,7gb preview...
brilliant optimization:KEK:
I think your (relative) magnitudinal perception of breast and game file size maybe equally askew :D
 

ninetyfiveme

Newbie
Oct 29, 2019
86
98
I think the latest Call of Duty is about 25-50 times bigger.
so you compare the preview with... please do this again, think about it. And then tell me how you feel doing so.

I repeat myself - we have learned from several developers that they managed to reduce the filesize of their previews drastically by removing nom essential stuff from the compiling process - like editors and such... I am not a desktop game developer so I have actually no clue what you can do in UE4 and what not. But then again... your game is as perfect as CoD so why trying to make it more accessible to people who are willing to give it a try.

Then you called this a preview... not it is as good and on the same stage as CoD?

I am spending about 20-30 USD every month on Patreon to Projects I find worthwhile. Which I usually try out here first. Actually for one project I've spent in total about 200 USD over the past two years.

This is me (the user and potential patreon) giving you time and effort to make your work better accessible. And do I really have to explain acceptance criteria to someone who is as good as the company behind CoD?

sicr - all too easy.
 

DatingSimmer

Newbie
Game Developer
Jan 12, 2021
47
108
so you compare the preview with... please do this again, think about it. And then tell me how you feel doing so.

I repeat myself - we have learned from several developers that they managed to reduce the filesize of their previews drastically by removing nom essential stuff from the compiling process - like editors and such... I am not a desktop game developer so I have actually no clue what you can do in UE4 and what not. But then again... your game is as perfect as CoD so why trying to make it more accessible to people who are willing to give it a try.

Then you called this a preview... not it is as good and on the same stage as CoD?

I am spending about 20-30 USD every month on Patreon to Projects I find worthwhile. Which I usually try out here first. Actually for one project I've spent in total about 200 USD over the past two years.

This is me (the user and potential patreon) giving you time and effort to make your work better accessible. And do I really have to explain acceptance criteria to someone who is as good as the company behind CoD?

sicr - all too easy.
Thank you for your additional comments. I am not going to get into it with you but rest assured if I just hit 'build' the project ends up being 60GB give or take 10GB... so a few 'boxes get checked' to get it to where it is.
 

Vitriks

Member
May 12, 2017
114
129
Game is bugged. I managed to start it but sword is just flying in mid air. And there nothing except room with zombies.
 

DatingSimmer

Newbie
Game Developer
Jan 12, 2021
47
108
Game is bugged. I managed to start it but sword is just flying in mid air. And there nothing except room with zombies.
Hey, you can equip the sword with 3, then attack with left click, V and double V. You can also check out more controls with TAB or see the full list in the PDF - (respawn is also under tab fyi).
The game is currently only showcasing early combat controls, though there is a better performance map, alternative character, nude options and hair options - the focus is just to give people a sense of what the combat could look/feel like.
 

marmaduke

Active Member
Dec 23, 2017
502
710
So whats the endgame for this project? What exactlyis dating simmer now? Are these two completely separate projects? Will they merge at one point? Are they going to be different games? Sandbox /simulations? Will there be a story?
So many questions.
 

DatingSimmer

Newbie
Game Developer
Jan 12, 2021
47
108
So whats the endgame for this project? What exactlyis dating simmer now? Are these two completely separate projects? Will they merge at one point? Are they going to be different games? Sandbox /simulations? Will there be a story?
So many questions.
That's a lot to answer in one go, some of which is answered in the block of text in Dev notes. Dating Simmer has had two tech demos, one with a close up of the character showing dance anims, and the other showing movement and flying systems. The next update will be one with sexual content, and the aim of Dating Simmer is that of a sex/intimacy simulator. The aim of SuperThot is a high-fidelity action game. Both will have adult content, but the hardcore content will be focused in Dating Simmer. They will be different games, but have a level of interaction for people who want to play both (rewards in Dating Simmer given for combat performance in SuperThot). Dating Simmer will also be VR but SuperThot likely won't. There will be a story, but mainly told in SuperThot, most story in Dating Simmer will be for the setting. I hope this answers atleast some of your questions.