- Aug 7, 2019
- 103
- 371
I think your (relative) magnitudinal perception of breast and game file size maybe equally askew1 girl with katana and crazy huge boobs + 1 zombie enemy + flat empty map +pafos music = 10,7gb preview...
brilliant optimization
Haha, much appreciated!I'm not going to play this and I hate the word thot, but even I can admit that's a damn good title. Nice one.
Thank you very much! I'm very glad to hear you enjoyed the 'game-game' aspect of it!View attachment 1064851
Yes actually.
10/10 on the title
10/10 on the animations
10/10 on the gore
I was expecting a corny porn parody but this is actually a fun slasher.
5gb for each one of the girls xD1 girl with katana and crazy huge boobs + 1 zombie enemy + flat empty map +pafos music = 10,7gb preview...
brilliant optimization
I do, and I thank you for your serviceDoesAnybodyReadThese.png
so you compare the preview with... please do this again, think about it. And then tell me how you feel doing so.I think the latest Call of Duty is about 25-50 times bigger.
Thank you for your additional comments. I am not going to get into it with you but rest assured if I just hit 'build' the project ends up being 60GB give or take 10GB... so a few 'boxes get checked' to get it to where it is.so you compare the preview with... please do this again, think about it. And then tell me how you feel doing so.
I repeat myself - we have learned from several developers that they managed to reduce the filesize of their previews drastically by removing nom essential stuff from the compiling process - like editors and such... I am not a desktop game developer so I have actually no clue what you can do in UE4 and what not. But then again... your game is as perfect as CoD so why trying to make it more accessible to people who are willing to give it a try.
Then you called this a preview... not it is as good and on the same stage as CoD?
I am spending about 20-30 USD every month on Patreon to Projects I find worthwhile. Which I usually try out here first. Actually for one project I've spent in total about 200 USD over the past two years.
This is me (the user and potential patreon) giving you time and effort to make your work better accessible. And do I really have to explain acceptance criteria to someone who is as good as the company behind CoD?
sicr - all too easy.
If all else fails... hahaAre the devs Polish cuz this is the most jankiest thing I've played. However, 10/10 just for the Baka Mitai.
Hey, you can equip the sword with 3, then attack with left click, V and double V. You can also check out more controls with TAB or see the full list in the PDF -Game is bugged. I managed to start it but sword is just flying in mid air. And there nothing except room with zombies.
We were going to go with something a bit more lethal in terms of flying projectiles...I assume dodging flying loads of jizz is a planned feature
That's a lot to answer in one go, some of which is answered in the block of text in Dev notes. Dating Simmer has had two tech demos, one with a close up of the character showing dance anims, and the other showing movement and flying systems. The next update will be one with sexual content, and the aim of Dating Simmer is that of a sex/intimacy simulator. The aim of SuperThot is a high-fidelity action game. Both will have adult content, but the hardcore content will be focused in Dating Simmer. They will be different games, but have a level of interaction for people who want to play both (rewards in Dating Simmer given for combat performance in SuperThot). Dating Simmer will also be VR but SuperThot likely won't. There will be a story, but mainly told in SuperThot, most story in Dating Simmer will be for the setting. I hope this answers atleast some of your questions.So whats the endgame for this project? What exactlyis dating simmer now? Are these two completely separate projects? Will they merge at one point? Are they going to be different games? Sandbox /simulations? Will there be a story?
So many questions.