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-CookieMonster666-

Message Maven
Nov 20, 2018
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Hey, RazzyBerry, I have a thought for you. While I think it makes sense to click the gates to leave the base to begin some quests (like getting supplies from the vehicle or getting samples from the dead), I would recommend also making the "Quests" option for a character allow players to proceed forward. For instance, with Eva, I would think you could choose "Quests" and then see the "Get a Sample" quest listed; and then clicking on that listing would start the quest.

From a player perspective, at first it's less obvious that you need to click the front gate. In most of gaming history, if you want to begin a quest that a specific character has given, you would click on the character to start it. To avoid confusing or frustrating anyone, I think allowing both options (clicking the character and clicking the gate) makes sense. Just a suggestion.
 

RazzyBerry

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Game Developer
Nov 18, 2021
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Hey, RazzyBerry, I have a thought for you. While I think it makes sense to click the gates to leave the base to begin some quests (like getting supplies from the vehicle or getting samples from the dead), I would recommend also making the "Quests" option for a character allow players to proceed forward. For instance, with Eva, I would think you could choose "Quests" and then see the "Get a Sample" quest listed; and then clicking on that listing would start the quest.

From a player perspective, at first it's less obvious that you need to click the front gate. In most of gaming history, if you want to begin a quest that a specific character has given, you would click on the character to start it. To avoid confusing or frustrating anyone, I think allowing both options (clicking the character and clicking the gate) makes sense. Just a suggestion.
Hey, that's actually a good point. I'm going to think how I can make it more obvious to players without affecting the internal structure of the sandbox interface too much and not breaking any existing save files.

Originally, I had an idea of implementing a menu that will contain a list of quests (active and completed) where you can also view each quest and find out how to begin it, but it seemed like an overkill as I'm trying to keep things simple.

I'll add a task to my to-do list regarding that issue.

Thanks!
 

estrada777

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Mar 22, 2020
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Updated Android port. Nothing too fancy but let me know if you have any issues.

Version: Day 9 Fix

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This unofficial port/version is not released by the developer, download at your own risk.

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MEGA

Size 134 MB

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Updated.
 
3.20 star(s) 21 Votes