I was enticed with the great aesthetic of the hand-drawn art. But the game just tedious and doesn't let you go fast, unlike other RPG Maker titles. Even holding Shift + Z, one has to deal with text box fade-in, fade-out, and slow battle animations. Furthermore, the player character cannot sprint, and there is a lot of map traversal to do.
I had to deal with staring at coarse pixels for 40 minutes, in which I skipped most text and had a good idea of what to do after messing up one playthrough of choosing suboptimal stats, before seeing the handjob CG. An uninitiated playthrough might take 60 minutes to get to the first CG. Even then, the handjob scene kind of just happens. No foreplay, no atmosphere/music, short length, and the annoying text advance sound effect that needs an option to disable.
The RPG system looks fairly robust, but there isn't a point in magic because of limited EN and no quick means of restoration. For an easier time, focus ATK and AGI. ATK obviously to deal damage, and AGI to act quickly to kill enemies before they damage you (the battle uses a time-based system; high AGI can give multiple turns before an enemy acts). Secondary focus on DEF and LUK. MDEF rarely comes into play.
Random things:
Your starting background choices do affect your stats. Please tell us what they do in-game, so we don't have to find out afterwards.
Choose Squire, Knight, Yellow for an easier time.
Apprentice: EN +20
Squire: DEF +5
Student: MDEF +5
Knight: ATK +5
Craftsman: EN +20
Mage: MATK +5
Ring: MATK +5, and gain skill
Red: Burn (periodic damage). Party member Vitor has the appropriate magic (Oil) to assist in applying this effect.
Yellow: Stun (reduce DEF). Party member Melvin has the appropriate magic (Wet) to assist in applying this effect.
Blue: Freeze (reduce MDEF). Party member Melvin has the appropriate magic (Wet) to assist in applying this effect.