- Apr 24, 2018
- 600
- 458
Ooooohhh this is context I had no clue about. I'm glad you explained because without this I might've defaulted to thinking Fujino was a thief but hearing its fair use apparently is at least lets me give out a sigh of relief. Almost stopped giving to the patreon since I thought it was an issue.Just a reminder, there is no 'crime' or 'appropriation' being committed here, before some people who don't know start thinking so: People share their KK scenes online for others to use, and especially if they're paid ones like Hongcha's it means Fujino even paid for them, so yeah, this is something almost everyone who makes videos/animations with KK models does.
Would you mind source sharing on how you make your animations? Or is there a tutorial on it? I'm assuming Blender may be involved but I'm already sorta tinkering around with that. Just looking into alternatives if there's easier ways.Ive been making animations for almost 2 years and hes used mine before in his game, not that I care lmao but I can name most of the creators he uses stuff from.
The 'issue' is the same grey area that technically is paying to anyone, be it Patreon or buying them off online sites, for games based off actual anime/game series XD Technically, EVERYONE who has a Patreon or similar where they have stuff for any anime characters is violating copyright, because they're getting money off using someone else's intellectual property, regardless if it's their art or not. With the advent of things like Koikatsu and more recently AI art this has only grown even further as people become more and more aware of the 'morally grey' status of these things which before when it was just actual art made by the people was easier to ignore.Ooooohhh this is context I had no clue about. I'm glad you explained because without this I might've defaulted to thinking Fujino was a thief but hearing its fair use apparently is at least lets me give out a sigh of relief. Almost stopped giving to the patreon since I thought it was an issue.
so when you guys say animations, do you mean custom ones for the game? or like slide shows made in the studio. I've always been confused how that works, like if i download a scene all i can do is view it in the studio cause it's just pictures, not an actual 3d scene.Ive been making animations for almost 2 years and hes used mine before in his game, not that I care lmao but I can name most of the creators he uses stuff from.
People who create scenes do it all in Studio, you pose out and animate from scratch the same as any other animation program.so when you guys say animations, do you mean custom ones for the game? or like slide shows made in the studio. I've always been confused how that works, like if i download a scene all i can do is view it in the studio cause it's just pictures, not an actual 3d scene.
Think of the "animations" or "scenes" as a script telling each characters where and when to move within a room. With a script you can put different actors to fill the roles, but the lines and actions done are the same. It's a little oversimplified, but it should get you the general idea. Koikatsu works like a 3D modeling software between their 'Character Maker' and 'Character Studio'. The instructions aren't tied to the model, so it's super easy to swap the character out. The problem being that every character model can have differences like height, weight, hair, clothes, etc, so the animation might need small tweaks. An example being if you load an animation of two characters kissing. When you swap to different characters and they have different heights, obviously the mouths won't be lined up. So alot of the work people do is realigning the models for their characters to fit the animation movements.so when you guys say animations, do you mean custom ones for the game? or like slide shows made in the studio. I've always been confused how that works, like if i download a scene all i can do is view it in the studio cause it's just pictures, not an actual 3d scene.
keep pressing W before being stuck so you can skip itHELP
Still stuck here, how to fix this or anyone have full save file for 0.32 ver?
View attachment 3554704
Try it right away, and it's not stuck againkeep pressing W before being stuck so you can skip it
always for a fellow fujino ntr enjoyerTry it right away, and it's not stuck again
Really appreciate it
hmm I passed 0.32 three times and there were no bugsHELP
Still stuck here, how to fix this or anyone have full save file for 0.32 ver?
View attachment 3554704
well , is the end of the version after that you dont lose that much thoHELP
Still stuck here, how to fix this or anyone have full save file for 0.32 ver?
View attachment 3554704
Find those lines in www/js/rpg_managers.js and replace 20 with 40 or how many slots you want.I have a really dumb request that a lot of people just aren't going to understand. Can anyone tell me a way to increase the amount of save slots on part 1? I know there is a gallery but I like to make save points in games like these chronologically and this game was so damn long that I had to double back up to save slot 1 and erase early points. Something to maybe increase it to 40 slots or more would be great if anyone knows how/if possible
DataManager.maxSavefiles = function() {
return 20;
};
Absolute Gigachad, thank you brotherFind those lines in www/js/rpg_managers.js and replace 20 with 40 or how many slots you want.
Code:DataManager.maxSavefiles = function() { return 20; };