In your guys opinion what does fujino do better and/or worse then other ntr games?
PROS
-At least in Part 1 and previous games; Fujino does a good job at showing scenes for hidden sex, which allows some voyeurism to go on alongside the story that's being told. Being able to see bits and pieces of the corruption going on from the main character's point of view is part of the "thrilling" experience that makes things exciting/enticing. One of the really cool examples of this is being able to buy the black market adult videos in FOG. It's a pretty cool/unique way for the main character to see their GF getting banged, but still not realizing who it is.
-For this SAO parody specifically, Fujino has a relatively decent pace for the series of events that are relatively believable. NTRs in essence kind of thrive off of the story. This doesn't mean it needs to be a visual novel that has walls of text to read through. It just needs reasonable and understandable story beats that lead to a "somewhat" believable sense of corruption for the NTR heroine.
-At the current moment, because they update regularly every month, this makes them a very consistent content/game creator. So a lot people will end up singing praises for someone that's very considerate of people's time and money through CI-EN and Patreon.
-For this SAO parody, Fujino has come up with a really cool idea that I usually haven't seen, which are the battle CG scenes. It's a shame that the battles aren't actually interesting and more focused on pressing "Attack" to watch the scenes on the side. The execution could be better, but the strength of this idea is that part of Fujino's strength is really just summed up to making the player feel involved in watching the corruption happen on the side. You'll notice if you play a visual novel with two perspectives, the main character usually just doesn't see anything or partake in an activity where something is obviously happening on the side. Then when you play the other person's perspective, you usually just see sex scenes but not both actions at the same time. The battle scenes is basically experiencing both perspectives, and it makes it thrilling narratively. There's an event in the game when Kirito fights a chicken, and other players. From Kirito's perspective he's being super heroic and badass, but being able to see that he's getting NTR'd live while this is all happening is just exciting.
-I don't know what it is with how Fujino edits the Koikatsu scenes/models, but I do find them really hot compared to how others use them. I know he's using other people's assets by paying them and etc, but it just feels different with the way Fujino is doing it.
CONS
-Fujino is a one-person-army and this effects development negatively in terms of content, speed, and potential quality. The quality is decent, so when I say potential, it's possible that things could be better if certain elements were around or available such as more time inbetween updates, or more developers.
-Fujino is also inexperienced as a developer and it's possible they might not be able to figure out how to optimize their games, or game making in general with their monthly updates. This problem exists with having a Part 1 and Part 2 game. Part 1 has a linear story, but also entertaining side quests; this makes it feel more like an actual game. Part 2 on the other hand is pure linear story telling and barely any side content. This problem can stem from less development time, and Fujino unable to optimize things to be able to return to earlier parts of the game and add said side content. So one of the things you'll end up expecting per update is that the story will only go forward, so what you see is what you get. The "game" experience will not expand upon itself and it'll start to feel less like a game, and more like a lame Visual Novel.
-Though I said their story is decent, that's in essence a part of its problem. It's nothing crazy so this can be potentially boring for some people. If you're not interested in the basic story, then you'll probably not be happy.