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If people in the world had more trust and empathy, there would be no jealousy and deception. There would be no NTR. Fujino makes a game that literally stimulates the destruction of trust and at the same time, naturally, cultivates cynicism towards people. What kind of empathy is there...
There are countless issues I have with this game, and surprisingly, they don’t stem from the NTR theme itself. While NTR isn’t my favorite genre, I’ve come to tolerate it when handled well. What really bothers me here is the execution and the characters’ motivations, especially how a vile, manipulative loser like Inoda is somehow treated as more desirable than Kirito, who’s supposedly the love of Asuna’s life.
Let’s start with the absurdity: on the very first day, Asuna lies to the MC to spend time with Inoda, the “fatty guy". My immediate reaction was, "Seriously? She’s already lying to the guy she supposedly loves? LOL". From that moment, Inoda wastes no time exploiting everyone’s naïveté. He starts manipulating Asuna by taking advantage of the absurd hentai logic that dictates women will always prioritize sexual pleasure over emotional bonds. This setup completely undermines any genuine conflict or drama because it feels forced, like the game is trying too hard to justify why Asuna would betray the MC.
A friend once told me, "If Asuna realizes Inoda is using her, she’ll definitely leave him." But come on—by that point, hasn’t she already been corrupted by this ridiculous hentai logic? At this stage, even if she understands how he’s been manipulating her, it’s likely too late because she’s become addicted to him. The game seems to want us to believe that once a woman gives in to physical pleasure, there’s no turning back, which is not only unrealistic but also incredibly shallow storytelling.
For me, Asuna (in
NTR Online, not the original series) is no better than Inoda. She actively chooses to betray the MC instead of being honest and leaving him, which would be the more respectable option. But of course, without her cheating, there wouldn’t be any NTR. That’s the problem with these types of stories—they often rely on contrived and morally bankrupt decisions to create drama, rather than crafting compelling and believable conflicts.
What makes it worse is how predictable the story is. Inoda is clearly going to come out on top, figuratively and literally, with a harem of the best girls. Meanwhile, Kirito will either end up completely alone or stuck with second-tier characters. There’s no real tension or excitement because we already know how it’s going to end.
If I had my way, the story would take a different turn. Imagine Kirito discovering Asuna’s infidelity, dumping her on the spot, and completely cutting ties. Then, to add a layer of poetic justice, Asuna later learns the full extent of Inoda’s manipulation—maybe through some supernatural reveal, like a crystal ball that shows her everything he did to ruin her relationship. She realizes she was nothing more than a pawn in his game, and she exacts a brutal revenge on him, destroying his life in a way that makes him regret ever being born.
Now, I wouldn’t mind if the game still included harem endings for fans of Inoda. Let them enjoy their scumbag fantasy. But for players like me, there needs to be at least one satisfying ending where Inoda gets the punishment he deserves, and Asuna realizes the full weight of her actions. Without that, the game just feels like an indulgent power trip for fans of the antagonist, with no real depth or payoff.
Right now, I struggle to see what’s appealing about this game, aside from the animations. If someone told me there’s an interesting, unexpected twist or a satisfying ending, I might reconsider playing it. But if every single scenario ends with Inoda winning and living his best life, it would be infuriating.
Honestly, I’d love for this game to take a page from
Curse of Kubel, where there’s at least one ending where the tables turn, and Asuna takes her revenge. She could make Inoda suffer, strip him of everything he gained, and ensure he pays for his manipulative, predatory actions. Of course, I wouldn’t mind parallel endings where she ends up fully submissive to him—those could cater to fans of that dynamic. But without at least one fair and cathartic ending where justice prevails, this game feels hollow and one-dimensional. A balance like that would make the story so much more satisfying.