Can't second that enough. There are a handful of artists that I like who make decent 3D monster/tentacle art, but I don't think I've ever played a game that consistently nailed it. It takes so long to perfect poses/facial expressions in 3D and honestly there's a reason why AAA games use motion capture to get that kind of thing right in cutscenes. Meanwhile, 2D can be gracefully exaggerated to the point of being more evocative than real life.It really is good news that Jashinn is considering 2D again. I don't care how good some feel his current project looked, he earned his popularity with 2D and it's a field that needs quality like his work. Besides, 3D projects tend to be more miss than hit in conveying emotion through their animations. More mechanical than natural, if you will. It's why I'll always prefer pixel games like the original Parasite in the City, Anthophobia and both Sinisistar and it's sequel, due out March next year.