Weekly Report
Check out the new movement and map style in Symphony of the Serpent! Here you can see the isometric view in full display. Escovia is an arid place, but you can still expect sand storms! Better not venture too far out in the desert when one of these storms is on the way. Pictured above is the red light district of Escovia. We're testing some new methods of displaying areas on the screen and these new maps are not short on cool weather, lighting, shadow, and focus effects that make it pop in a way that the previous titles haven't. You'll also notice that the zoom level can change from map to map always giving you the best view of the areas you're in. I think this is a new step forward into giving you a good sense of space in a 3rd person view.
In other news, we're moving forward with some polish of the now-completed and voiced scenes that will appear in chapter 1. One major piece missing right now is the music. We're working with multiple curators/composers to create a fantastic soundtrack, but there's an opportunity for you to help if you're interested. Go to Discord and visit the Patreon only channel to find the signup sheet if you'd like to help us source awesome sounding music.
Thank you for all the support! The big launch of SotS is next month!