Ah, I think I understand you a little better. Thank you for clarifying!
I'm not kink shaming you either, I'm just trying to find common ground between us. What I meant by shortstack proportions isn't related to large breasts, it's to do with bodyshapes. Look at how popular kemoshota/kemololi artist Dagasi draws their characters:
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The narrow hips are the primary factor, it isn't just the chibi proportions, many elements go into making the character have a young appearance. By contrast, here is how the Syrup Town girls are drawn:
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Of course breasts are a way to signify age, but more important in my eyes is the way their proportions, even on the extremely petite Sharly, are what give the appearance of the shortstack archetype. Even without her breasts Sorbet has an hourglass figure and Angelica is pear-shaped, all of them have very large butts.
These are meant to be grown, but short women. They are curvy where shota and loli characters are drawn without these same curves, often as rectangles.
Comic artist BaalBuddy has a comic about about Rebecca from cyberpunk edgerunners, here's just the relevant page:
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But I understand that a girl being short is alone enough to make some people not like this sort of stuff, it's hard to find an area I like that will turn the least amount of people away. This is doubly hard with male characters, as I like effeminate, girly boys like Riley:
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Looking at him, I don't think there's any way I could more clearly convey this character is not meant to be a child. I overcompensated so much I gave riley such a huge rear end that his hip measurement is twice as wide as his torso.
When you say the character faces are generic, I think you are meaning the characters expressions are similar between each other. I agree here, which is actually another problem I have no answer for. In order to avoid the AI making mistakes as much as possible, I worked on very large canvases:
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But when you actually see them in game they are much smaller:
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The issue is that if I used more realistic proportions, the characters would be even smaller:
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Increasing the size of the characters on screen would increase the amount of scrolling needed per scene. That's where the difficulty lies. The characters have gone through many, many style changes, and an earlier idea I had was to add emotion stickers back when the visual style was much more cartoony:
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So this isn't an issue with the AI, this is actually a problem caused by not wanting to rely on the AI too much that it leads to inconsistencies, like if I generated entirely new poses for each emotion.
Finally the UI, my best guess is it's an issue with just the persona style. I had an option in my other game with the persona style to remove the font stylings, I'll add that here.
I still wonder what else might be causing it. I don't know what kind of display you're using, maybe mobile, but that on my end still looks readable:
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... Are you sure he doesn't?
Thank you!
Like, in the dialogue? On the side menu? Only for that scene or permanently?