xxxpornthrowawayxxx nailed it but to clarify Mary-Lou (the cow girl) is impregnated at the end of her intro and all of her content going forward will have her be pregnant and lactating. I felt pregnancy enjoyers would hate the "work is tagged with pregnancy but characters only appears pregnant during the epilogue" trope so I hope Mary-Lou is enough to satisfy them, since the rest of the cast will only appear as pregnant in one of the game's endings.
hey loving the game! btw have a bug where npc's disappeared, can't collect fruits/fishes, and can't check trophies.
I think it happened while changing playing on phone vs computer. I use text save files to move back and forth. No idea what to do. Don't want to restart if possible bc I had puzzles done. But if that's the only alternative thrn I'll do it.
Just poppin in real quick to show off some new shots I've finished!
I revisited the idea of the Tellyvision I had back in v3, now as an artifact that can serve as an outlet of some of the random ideas I've had lately. Unlike with the other artifacts, this one you take to Cayenne to investigate!
Meanwhile Khanna's been hard but fun to write. I'm trying to make her feel distinct from Marlow, since he's also someone with high expectations for the human. Just like him, Yu isn't... Exactly like she was expecting.
Hence why she's a lot more forward than you'd expect from a human worshipper!
One thing that ate up a lot of my time, but with hopefully pay off in the long run, is I'm making progress on my own webui, built directly in syrup town. I made it since Forge is extremely laggy, borderline unusable on my phone, and it ended up with a lot more features along the way:
Basically this is an all-in-one prompt sorting, pruning, autofilling, and keyword replacement tool. Imagine if you wanna get a prompt of Lucoa from Maidragon from behind, all you'd need to do is write
.lucoa, default, from behind, facing away
Instead of
lucoa \(maidragon\), 1girl, 2 horns, tube horns, yellow horns, green hair, long hair, wavy hair, blue hair gradient, huge breasts, backboob, wide hips, thick thighs, skindentation, pink hat, baseball cap, white brim, black shirt, tank top, no bra, blue shorts, denim shorts, short shorts, black thighhighs, pink shoes, sneakers, from behind, facing away
There's still a lot to do but it already has a number of features, sorting things into four categories and I made it able to parse when a user copies directly from gelbooru:
This isn't something you'd install, and really it just sends the cleaned-up, sorted prompts over to forge. It's something accessible directly in syrup town itself, and would be a good way to say clean up or yoink bits of an image. Even if you're using it online, you can't actually send prompts to forge for generation, but it'll still be useful for cleaning and organizing.
All of Syrup Town's images still have their keywords associated in .txt files, so this will hopefully help people get started even more easily with generation.
Surely this super useful tool will be popular around the globe! And everyone will need to play Syrup Town to use it! MWAHAHAHA!
... Anyways, there's still a lot more to do with it. Each new step breaks something else and I only have so much longer in the month to get the update out, so I may pause on it here and leave it accessible but in a still very-clunky state.
I also did a bunch more jiggies:
And a bundle of new clothes will be coming in v7 as well:
And these jiggies will be rewards for getting that new achievement and collecting everything:
hey loving the game! btw have a bug where npc's disappeared, can't collect fruits/fishes, and can't check trophies.
I think it happened while changing playing on phone vs computer. I use text save files to move back and forth. No idea what to do. Don't want to restart if possible bc I had puzzles done. But if that's the only alternative thrn I'll do it.
I'm sorry for being slow to respond on this one, I took a look and I have no idea what happened with the file, several letters were missing from some of the variable names. I've attached a version of the save fixing what missing letters I could find.
Just poppin in real quick to show off some new shots I've finished!
I revisited the idea of the Tellyvision I had back in v3, now as an artifact that can serve as an outlet of some of the random ideas I've had lately. Unlike with the other artifacts, this one you take to Cayenne to investigate!
Meanwhile Khanna's been hard but fun to write. I'm trying to make her feel distinct from Marlow, since he's also someone with high expectations for the human. Just like him, Yu isn't... Exactly like she was expecting.
One thing that ate up a lot of my time, but with hopefully pay off in the long run, is I'm making progress on my own webui, built directly in syrup town. I made it since Forge is extremely laggy, borderline unusable on my phone, and it ended up with a lot more features along the way:
Basically this is an all-in-one prompt sorting, pruning, autofilling, and keyword replacement tool. Imagine if you wanna get a prompt of Lucoa from Maidragon from behind, all you'd need to do is write
.lucoa, default, from behind, facing away
Instead of
lucoa \(maidragon\), 1girl, 2 horns, tube horns, yellow horns, green hair, long hair, wavy hair, blue hair gradient, huge breasts, backboob, wide hips, thick thighs, skindentation, pink hat, baseball cap, white brim, black shirt, tank top, no bra, blue shorts, denim shorts, short shorts, black thighhighs, pink shoes, sneakers, from behind, facing away
There's still a lot to do but it already has a number of features, sorting things into four categories and I made it able to parse when a user copies directly from gelbooru:
This isn't something you'd install, and really it just sends the cleaned-up, sorted prompts over to forge. It's something accessible directly in syrup town itself, and would be a good way to say clean up or yoink bits of an image. Even if you're using it online, you can't actually send prompts to forge for generation, but it'll still be useful for cleaning and organizing.
All of Syrup Town's images still have their keywords associated in .txt files, so this will hopefully help people get started even more easily with generation.
Surely this super useful tool will be popular around the globe! And everyone will need to play Syrup Town to use it! MWAHAHAHA!
... Anyways, there's still a lot more to do with it. Each new step breaks something else and I only have so much longer in the month to get the update out, so I may pause on it here and leave it accessible but in a still very-clunky state.
I'm sorry for being slow to respond on this one, I took a look and I have no idea what happened with the file, several letters were missing from some of the variable names. I've attached a version of the save fixing what missing letters I could find.
Yes absolutely, he owns several cages, though his favorite is the flat type. He actually has a sounding one mini-morning scene but I want to wait until I add other sounding scenes to add it.
I'm sorry for being slow to respond on this one, I took a look and I have no idea what happened with the file, several letters were missing from some of the variable names. I've attached a version of the save fixing what missing letters I could find.
I don't understand, how do we actually view any scenes? I also wanted to use some cheats but I can't find a place to put those either. I walked around and unlocked something in the gallery with the hyena girl, with no kind of gallery on any menu that I can access.
I don't understand, how do we actually view any scenes? I also wanted to use some cheats but I can't find a place to put those either. I walked around and unlocked something in the gallery with the hyena girl, with no kind of gallery on any menu that I can access.
You go around and talk to the villagers to advance their stories to unlock more content.
Cheats are entered at the town hall.
The Gallery is in your home after purchasing the Library upgrade.
I still really like how the one I inspired turned out! Though a lot of the others are solid, too, including that new goblin one. I look forward to assembling 'em.
Posting it here before the night ends in my timezone, happy September 21st!
I'm shooting for a release around the 30th, trying to keep a consistent monthly schedule.
I have stuff currently testing on the PTR, including all the new jiggies, the Syrup Webui for prompt cleaning/sorting, and the first two Tellyvision episodes. I really do mean it when I say the tellyvision is an excuse for all my random grab-bag ideas to come out:
Hi, seeing all this great stuff you created inspired me to try ai myself and after ALOT of videos and guides i've gotten a good hang of things except pictures like the ones above with multiple characters, or alot going on in one picture (like the vine pic). I was wondering if you could tell me how you did it, its fine if not. And don't worry, I'm not asking for a full guide just the names of what techniques you used so i can search up tutorials on how i can do it myself. Like did you use inpainting or sketching or forge couple or did you use krita/gimp live mode or all of them together.
Hi, seeing all this great stuff you created inspired me to try ai myself and after ALOT of videos and guides i've gotten a good hang of things except pictures like the ones above with multiple characters, or alot going on in one picture (like the vine pic). I was wondering if you could tell me how you did it, its fine if not. And don't worry, I'm not asking for a full guide just the names of what techniques you used so i can search up tutorials on how i can do it myself. Like did you use inpainting or sketching or forge couple or did you use krita/gimp live mode or all of them together.
No problem at all I just finished doing a scene like that actually, this'll be a good chance to shill for v7 too
I'll be using a shot I generated for the new Tellyvision artifact, which is just me copying a chapter from my Bitch Medicenter story. First thing I do is mentally plan out the base image, in this case I'm using my catgirl all the way through story. I need Liz and the catgirl kissing, but I don't bother adding any of the second character's tags to this base image. In fact, I don't actually need any of either character's tags, but the more tags you use in stable diffusion the better (generally).
Then, I use inpainting. You can find a full section to img2img and inpainting in my guide here:
You must be registered to see the links
I change the prompt to use only the second character's tags, and there are three things I'll do as I slowly get closer and closer to my desired image:
- Denoising strength, which measures how different the starting image can be from the final image.
- Manually painting out sections to change colors.
Though one thing not covered in the guide is I use ControlNet's lineart-anime mode to lock lines into place (not necessary, and pretty hard to get working, but it is convenient to prevent higher denoising strengths from altering the image too much):
Using controlnet lets me skip needing to manually draw the colors in because I can use a much higher denoising strength. After that I just go step by step at lower strengths (like 0.5 or 0.6) and correct as I go.
Corrections are easier than they seem. Good tagging is 90% of the work, I have Clip Studio Paint and a drawing tablet, but almost always I'm just lazy and use my mouse and the brush/fill tool in paint.net. Using a paint.net brush/eraser at 90% hardness for hard edges and 0% hardness to make bits blend into each other. I take it slowly but usually I don't need too many passes, and I often take bits and pieces from shots I generate:
Until I land on the final one I settled on after all the cleaning and polishing that'll be in v7:
Here's another example. I just combined the two prompts and generated the base image:
Granted, it can be very annoying to clean the image when two characters overlap, like here:
The medicenter stories, rooby futa battles, and these two demon girls talking about other NoodleJacuzzi games will all be in v7 in the new Tellyvision artifact. In the game files I include all the generation details in .txt files, though for any image like the above where I had to inpaint in a second character, I'll usually include all the prompts I used for the entire image. So while the txt file for the above pic will say
What I actually did was generate a shot with both girls, then inpaint (and manually redraw sections of) the image using one character's tags at a time.
And also, because I'm already here, here's the standing profile shots for the Futa Fight narrator, Liz from Medicenter, and the two Hell's Belles hostesses Hel & Bel:
These four are the only ones who get proper full standing sprites, the rest just have square boxes for their dialogue.
Liz in particular was mostly to improve at doing non-shortstack characters. As I was worried about though, she's so tall that her face takes up very little space in the dialogue box, meaning you can barely make out her expression. I'll need to keep that in mind for the non-furry version.
No problem at all I just finished doing a scene like that actually, this'll be a good chance to shill for v7 too
I'll be using a shot I generated for the new Tellyvision artifact, which is just me copying a chapter from my Bitch Medicenter story. First thing I do is mentally plan out the base image, in this case I'm using my catgirl all the way through story. I need Liz and the catgirl kissing, but I don't bother adding any of the second character's tags to this base image. In fact, I don't actually need any of either character's tags, but the more tags you use in stable diffusion the better (generally).
Then, I use inpainting. You can find a full section to img2img and inpainting in my guide here:
You must be registered to see the links
I change the prompt to use only the second character's tags, and there are three things I'll do as I slowly get closer and closer to my desired image:
- Denoising strength, which measures how different the starting image can be from the final image.
- Manually painting out sections to change colors.
Though one thing not covered in the guide is I use ControlNet's lineart-anime mode to lock lines into place (not necessary, and pretty hard to get working, but it is convenient to prevent higher denoising strengths from altering the image too much):
Using controlnet lets me skip needing to manually draw the colors in because I can use a much higher denoising strength. After that I just go step by step at lower strengths (like 0.5 or 0.6) and correct as I go.
Corrections are easier than they seem. Good tagging is 90% of the work, I have Clip Studio Paint and a drawing tablet, but almost always I'm just lazy and use my mouse and the brush/fill tool in paint.net. Using a paint.net brush/eraser at 90% hardness for hard edges and 0% hardness to make bits blend into each other. I take it slowly but usually I don't need too many passes, and I often take bits and pieces from shots I generate:
The medicenter stories, rooby futa battles, and these two demon girls talking about other NoodleJacuzzi games will all be in v7 in the new Tellyvision artifact. In the game files I include all the generation details in .txt files, though for any image like the above where I had to inpaint in a second character, I'll usually include all the prompts I used for the entire image. So while the txt file for the above pic will say
What I actually did was generate a shot with both girls, then inpaint (and manually redraw sections of) the image using one character's tags at a time.
And also, because I'm already here, here's the standing profile shots for the Futa Fight narrator, Liz from Medicenter, and the two Hell's Belles hostesses Hel & Bel:
These four are the only ones who get proper full standing sprites, the rest just have square boxes for their dialogue.
Liz in particular was mostly to improve at doing non-shortstack characters. As I was worried about though, she's so tall that her face takes up very little space in the dialogue box, meaning you can barely make out her expression. I'll need to keep that in mind for the non-furry version.
Corrections are easier than they seem. Good tagging is 90% of the work, I have Clip Studio Paint and a drawing tablet, but almost always I'm just lazy and use my mouse and the brush/fill tool in paint.net. Using a paint.net brush/eraser at 90% hardness for hard edges and 0% hardness to make bits blend into each other. I take it slowly but usually I don't need too many passes, and I often take bits and pieces from shots I generate:
Man, I need to get better at using paint.net. I have it, and use it for some small stuff (mostly memes and sprite recolors), but it has a lot of tricks that I just have not learned.
View attachment 3745496 Overview:
Syrup Town is a game inspired by comfy titles built off of an upgraded engine I use for my other games such as Hentai University. You've won a free home in an idyllic town populated by animal folk, but really you're here to spread your human pheromones around the town and trigger a breeding season! Make friends, find cool collectables, and have sex with as many lust-addled villagers as possible!
The game includes both male and female villagers, however characters with and without dicks can be disabled from the very start for a completely meat-free or sausage-fest experience.
This game focuses on anthro and furry characters, but has a non-furry version you can download or toggle if you're playing online which replaces the art with non-furry shortstacks. Please note this is purely a cosmetic change for people who dislike looking at furry art.
- New Character: Khanna, the Tiger Nun
- New Artifact: Tellyvision
- New Tellyvision shows: Bitch Medicenter - The Catgirl & Futa Fight - ROOBY
- Added a bunch of new Tellyvision commercials
- New scenes for Jasper and Garnet
- New Mimic encounters while digging
- 40+ new jiggies available via digging
- 3 full new outfits available via digging, with special collage jiggies for collecting them all
- Replaced the old placeholder collectables with new ones (sex-able collectables will be coming later)
Other changes:
- Added a quick shortcut to your last location in the morning.
- Overhauled the player's expressions across all three skintones to make them more distinct.
- Added category buttons to sort the jiggies.
- Moved a number of the v6 jiggies into chests so you collect multiple at once.
- Changed the collectables categories to "Fruit, Critters, and Treasures".
- You can now actually collect the treasures obtained via digging.
- You can now use fruit from the inventory directly to restore stamina.
- All old placeholder items have been deleted.
- Added a mailbox to the player's home, mostly for updates and news.
Bugfixes:
- Several unobtainable jiggies such as Gobbo supremacy are now properly available.
- Fixed a bug where Helena would appear on the carnivore route.
- Fixed broken images in the fetish select menu.
- Fixed getting the wrong items when starting a carnivore and vegetarian save.
- Fixed the fetish menu breaking in the collection room.
- Fixed Riley showing his haircut scenes even if you haven't triggered their starting event.
Upcoming:
- Sorbet, Sharly, and Nutmeg & Cinnamon are the last characters who need model updates.
- Re-checking the color sets for clothing.
- Adding the Plap Pal cards to the game proper.
- Getting invited to Marlow's and Khanna's homes.
- Foxes double blowjob scene.
- Monster fucker license.
- Rewriting logbooks
Khanna was a shockingly difficult character to write. Sometimes I get by on the seat of my pants, some characters were even first draft and then done, but I just wasn't satisfied somehow. In the end even though I didn't go the exact way I planned I really feel like I cooked with her, though I'm very interested to know what you all think!
This update also includes the WIP version of my prompt generator in the Technology wing of the museum, the goal there as I brought up before is to make it easier to get into generating images. It's currently keyed into all my settings so it won't work on your machines without you directly editing my awful code. May fate have mercy on your soul if you decide to go that route... There's still an absolute ton of work to do, but at least working on it also makes my own generations faster!
Speaking of, jiggies! Lots of subscribers sent in tons of requests and I had a blast doing them, and I'll be continuing to make more. If you're a subscriber feel free to message or DM me, though the best place to do so is over discord so I can run in-progress versions by you. I've been posting finished pics to the discord and my twitter at
You must be registered to see the links
so feel free to come hang out in either of those places.
We're on the last set of characters left before all the cast has their new models, I may take it easy on this next one. Is it even possible for me to make an update of the game without overhauling something or starting some brand new massive project? We'll have to see. Until then I hope you enjoy!