Hallo hallo my friends! Happy birthday to meeee~
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Here are all the links for those who can't access subscribestar:
Upgrade packs for the PNG version will be uploaded later. I'll likely be retiring it in the future now that I know the non-furry version and the femc routes will need to use different script files, and I don't have the manpower to keep track of / test all these different versions.
Content:
- New Character pair: Nutmeg & Cinnamon
- Added a repeatable petting scene for Angelica, Cayenne, Sorbet, Mary-Lou, Marlow, Riley, and Helena
- You can now visit Khanna's church
- Added the DQ and Holofuta magazine images as jiggies
Other changes:
- Reworked the jiggy game to make more interesting shapes
- Misc jiggies are no longer required for the jiggy completion achievement
- Changed the way the collection room's code functions, so it should autosave after completing jiggies.
Bugfixes:
- Replaced an image in Bluebell's meaty magazine where she had a pusspuss
- Fixed the missing bar jiggy
Upcoming:
- With all core characters being added and using their new avatars, I can finally get the ball rolling on the non-furry version.
- I'm several drafts into v9 of my generative model, so expect an update to the guides in the technology wing.
- A new tellyvision show starring an emo girl investigating weird critters.
- Multiple scenes and jiggies are already finished, but I didn't have time to finish/test them. So expect another update soon.
- More monster fucker permit usage.
- Adding the Plap Pal cards to the game proper.
Oh man, so much had to be left on the cutting room floor! Scenes and jiggies with finished images had to be dropped, and there are a few causes like my internet going out for that whole week, etc. But the more interesting delays were:
- Nutmeg and Cinnamon, oh boy. Getting their scenes done was 100x harder than expected. Not one, not two, but three threesome scenes where only one character is a human were headbendingly difficult. Even their non-threesome scenes all had at least one element that made them harder to generate too...
- I'm several drafts into a finished version 9 of my generative AI model. Even the janky prototypes made the new scenes a lot more bearable to work on, and it'll make the non-furry version so much easier it's unreal!
- Finagling the jiggy engine into making better shapes was harder than I budgetted for. Hopefully it's a lot more fun like this.
But I really wanted to release today! It's my birthday, but this is my present to you. I hope you'll enjoy!
Thankfully I'm way too lazy to let it all go to waste, so I'll definitely finish all the unfinished stuff soon. Like this followup to the confessional scene:
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And a magazine of the non-furry cast:
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And new jiggies I didn't have time to add (I was genuinely working on this to the last hour):
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One last note: all the petting scenes can be triggered just by talking to the character (I'll add Bluebell and the deer later), except for Angelica. Angelica's petting scene
can only be triggered if she isn't horny, so just do her repeatable and then talk to her again after.
There are definitely areas where the v7 model is better, it's not present in that example but images are a lot more colorful. Images are also way, way shinier in general. It's still in the prototype phase, for the next draft I'm specifically hunting down the shinier images to try and tone them down, and also working on improving the bootyholes in particular, since it's very important it get those exactly right.
I have lots and lots of training images that should hopefully lead to even better quality when I finish the final version of the model. A lot of them look nice, but either don't have an easy place to fit into the game, or aren't visually interesting enough to make into jiggies, but here's a few:
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I hope you'll enjoy it!
Glad you liked it so far! Hopefully you'll enjoy even more of that. Nutmeg and Cinnamon requiring both girls and boys being present means I can reference anyone I want, and them being social butterflies makes it easier to have them cross over with others or reference things about the human I know the player will see eventually.
I had a really hard time getting fossils and coins to work in particular, there must have been some trick I was missing. I am planning on using the monster fucker license to allow you to lewd more of the treasures, particularly the snail with boobs and the mollusk-looking onahole thing. But idk about an entire prehistoric themed cast though.
I have some pigs in my unused character design folder, but they have more of a tribal vibe than a prehistoric one:
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The exact requirements to obtain Fooba are:
- Weird fetish enabled in the preferences menu
- Fish at the lake
Beyond that it should be exactly as rare as Foamboeard.
Pokemon, probably not. Now that I can do custom creatures with my better model, and I could get in trouble if I ever upload the game to Itch for having pocketmanz, they'll probably stay as cards. I did plan on having a short dungeon minigame, but I'll probably retool that for a cave exploration minigame.
Digimon, on the other hand, sure. I plan on adding a terminal to the museum with lots of keywords and tags to help users learn prompting, it's why I generated a few Blinx the Time Sweeper shots as a tiny bonus to pull players into that area, and I'll likely have an ongoing sidestory following a Renamon (for girl-likers) and a veemon (for carnivores) going alongside that. Like they're protecting the user but are getting corrupted when they download a sketchy emulator to play Blonx the Tome Whapper, or something.
Thank you both! I like updating on my birthday, all the lovely messages make the day feel nicer UwU