slashslayer

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I personally think the interdependency is good. It mostly happens if quests involve other characters and it keeps the character interactions consistent.
More freeform games allow you to go after anyone at any time, which is good in theory, but also leads to situations where you can turn a character who starts out hating you, into a character that loves you, but still run into events where the character acts like they hate you. The only way to prevent stuff like that, is interdependency. The game needs to make you do all events where a character acts like they hate you, before it can let you make that character love you.
interdependency is not the only solution for this, at least not like in the case of this game. in Mary's example, the MC could by himself just go all the way in with her until they had a real relationship, with no need of having intercourse with other characters. sex with other characters(or a relationship with her) affecting negatively(with Mary not liking what the MC is doing to others or vice-versa) is another matter completely
i say this because i like the consistency that you mentioned of character arcs being consistent in all quests. but it's something really simple to solve(although hardworking, since the writer will have to write all the scenarios for every possible choiceset the player chooses), interdependency isnt necessarily the solution, just one quest affecting the other ones and vice-versa would also be fine a lot of times
 

Deleted member 568526

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don't worry, i don't need help anymore. thank you for all the assistance you've given me already

( A bit off topic so we can't really discuss this much here)

BTW , is that Shiro you are using for your Avatar? I have always been a big fan of the original FSN Anime. I did see some fan subs of some of the other iterations of the FSN franchise but have not caught up on those yet.
 

slashslayer

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Apr 16, 2021
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( A bit off topic so we can't really discuss this much here)

BTW , is that Shiro you are using for your Avatar? I have always been a big fan of the original FSN Anime. I did see some fan subs of some of the other iterations of the FSN franchise but have not caught up on those yet.
i was about to answer all that in your profile but you limit who can view it lol
but being brief to not flood off-topic here, yes, my avatar is . i've never watched any Fate anime but i completely fell in love with Shirou when i played the vn
 

Stil996

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i was about to answer all that in your profile but you limit who can view it lol
but being brief to not flood off-topic here, yes, my avatar is . i've never watched any Fate anime but i completely fell in love with Shirou when i played the vn
your link was for the image, this it the novel yes?
 

Alandir

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Aug 18, 2021
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interdependency is not the only solution for this, at least not like in the case of this game. in Mary's example, the MC could by himself just go all the way in with her until they had a real relationship, with no need of having intercourse with other characters. sex with other characters(or a relationship with her) affecting negatively(with Mary not liking what the MC is doing to others or vice-versa) is another matter completely
i say this because i like the consistency that you mentioned of character arcs being consistent in all quests. but it's something really simple to solve(although hardworking, since the writer will have to write all the scenarios for every possible choiceset the player chooses), interdependency isnt necessarily the solution, just one quest affecting the other ones and vice-versa would also be fine a lot of times
Lol. So your brilliant solution is just to write every character's storyline completely and utterly seperate from every other characters storyline. No, thanks, that sounds like a much weaker game than what we have now, just for the sake of letting people rush certain characters they like.
 

Moxence

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Jan 18, 2018
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( A bit off topic so we can't really discuss this much here)

BTW , is that Shiro you are using for your Avatar? I have always been a big fan of the original FSN Anime. I did see some fan subs of some of the other iterations of the FSN franchise but have not caught up on those yet.
You need to Say you are a Big fan of GILGAMESH !!!
 

slashslayer

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Apr 16, 2021
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Lol. So your brilliant solution is just to write every character's storyline completely and utterly seperate from every other characters storyline. No, thanks, that sounds like a much weaker game than what we have now, just for the sake of letting people rush certain characters they like.
no? at least no if you had a brilliant interpretation that my solution was to do one character each time(which is, ironically, almost exactly what's happening to me with this game right now). what i did say was that each character would have their quests apart from each other(which is something that 90% of the games here do already, including partially this one), and i didn't even bring that as a solution lol. what i actually proposed was that if a character in quest X is in a state which would contradict quest Y at a certain moment, quest Y shouldn't be accessible for that time. it's not even such an original idea, it's pretty basic lol
 

Alandir

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no? at least no if you had a brilliant interpretation that my solution was to do one character each time(which is, ironically, almost exactly what's happening to me with this game right now). what i did say was that each character would have their quests apart from each other(which is something that 90% of the games here do already, including partially this one), and i didn't even bring that as a solution lol. what i actually proposed was that if a character in quest X is in a state which would contradict quest Y at a certain moment, quest Y shouldn't be accessible for that time. it's not even such an original idea, it's pretty basic lol
Ok, then what's your problem with Mary? The reason why you can't continue her, is that her further quests require other characters at advanced stages in their relationships.
 

Stil996

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Ok, then what's your problem with Mary? The reason why you can't continue her, is that her further quests require other characters at advanced stages in their relationships.
Actually I think she needs to be corrupted in a certain scene by another character, if I remember correctly. She has an eye opening moment.
 

Deleted member 568526

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Actually I think she needs to be corrupted in a certain scene by another character, if I remember correctly. She has an eye opening moment.
Not only that but you really can't start her rout properly until she gets busted for her food additive. Up until that point Blue is too much against it.
 
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slashslayer

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Ok, then what's your problem with Mary? The reason why you can't continue her, is that her further quests require other characters at advanced stages in their relationships.
I wasn't talking about Mary necessarily, though. and the reason why is that i simply didn't know why her quest depended on other quest to proceed since i couldn't proceed at her quest. of course i won't have an opinion about something i haven't experienced

but, for my argument's sake, let's suppose that the person above who said "you have to do a quest of Character X because that same character corrupts Mary, therefore allowing you to proceed Mary's quest" is right and that's the case
an alternative proposal to interdependency, then, would be having Character's X quest and Mary's quest be one and the same quest, with the MC progressing with both characters at the same time in a perhaps dynamic way. Yes, Mary would be an obstacle for those who only do the quest for Character X and vice-versa, but so is the case to people who only care about Marya at this actual moment

also, being honest, i never said that interdependency is inhenrently bad, i don't think it is. i just think that a writer and a programmer can be creative while making a game in a lot of ways, not necessarily being limitedto interdependency and that's all
 

slashslayer

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and i don't know if some of you will agree, but i think that what really annoys in this game(which if solved would nullify even the interdependency problems) is that it just doesn't seem...clear
for example, you once have to access the school's closet to proceed in one quest but until then it was never an accessible place and even worse, it's practically hidden in the background. so the player has to guess where to find it specifically and i find that very annoying (if there's previous dialogue really specifying the localisation then i admit my fault)

this game seems unorganized in a lot of aspects, which is ok for an unfinished project, but this is the only case that i've found where confusion is so constant
 

Stil996

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I wasn't talking about Mary necessarily, though. and the reason why is that i simply didn't know why her quest depended on other quest to proceed since i couldn't proceed at her quest. of course i won't have an opinion about something i haven't experienced

but, for my argument's sake, let's suppose that the person above who said "you have to do a quest of Character X because that same character corrupts Mary, therefore allowing you to proceed Mary's quest" is right and that's the case
an alternative proposal to interdependency, then, would be having Character's X quest and Mary's quest be one and the same quest, with the MC progressing with both characters at the same time in a perhaps dynamic way. Yes, Mary would be an obstacle for those who only do the quest for Character X and vice-versa, but so is the case to people who only care about Marya at this actual moment

also, being honest, i never said that interdependency is inhenrently bad, i don't think it is. i just think that a writer and a programmer can be creative while making a game in a lot of ways, not necessarily being limitedto interdependency and that's all
It's not really about inter-dependancy as such, this game at present is simply a VN pretending to be a sandbox, almost everything has to be played through and are almost no scenes that have any options yet. (the only option right now is Trap or No trap)
 

Deleted member 568526

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I wasn't talking about Mary necessarily, though. and the reason why is that i simply didn't know why her quest depended on other quest to proceed since i couldn't proceed at her quest. of course i won't have an opinion about something i haven't experienced

but, for my argument's sake, let's suppose that the person above who said "you have to do a quest of Character X because that same character corrupts Mary, therefore allowing you to proceed Mary's quest" is right and that's the case
an alternative proposal to interdependency, then, would be having Character's X quest and Mary's quest be one and the same quest, with the MC progressing with both characters at the same time in a perhaps dynamic way. Yes, Mary would be an obstacle for those who only do the quest for Character X and vice-versa, but so is the case to people who only care about Marya at this actual moment

also, being honest, i never said that interdependency is inhenrently bad, i don't think it is. i just think that a writer and a programmer can be creative while making a game in a lot of ways, not necessarily being limitedto interdependency and that's all

I think one of the reasons it is not done your way in this game is because we are playing the story from the Mc's point of view. He happens to be in the middle of a mystery and if you let characters get too far ahead of each other in the story progression you can't really maintain the mysteries integrity without spoiling the end of it. That is the way I see it. Its not just see girl fuck girl type of game in the end Bang! harem imo.
 
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