- Apr 16, 2021
- 202
- 275
interdependency is not the only solution for this, at least not like in the case of this game. in Mary's example, the MC could by himself just go all the way in with her until they had a real relationship, with no need of having intercourse with other characters. sex with other characters(or a relationship with her) affecting negatively(with Mary not liking what the MC is doing to others or vice-versa) is another matter completelyI personally think the interdependency is good. It mostly happens if quests involve other characters and it keeps the character interactions consistent.
More freeform games allow you to go after anyone at any time, which is good in theory, but also leads to situations where you can turn a character who starts out hating you, into a character that loves you, but still run into events where the character acts like they hate you. The only way to prevent stuff like that, is interdependency. The game needs to make you do all events where a character acts like they hate you, before it can let you make that character love you.
i say this because i like the consistency that you mentioned of character arcs being consistent in all quests. but it's something really simple to solve(although hardworking, since the writer will have to write all the scenarios for every possible choiceset the player chooses), interdependency isnt necessarily the solution, just one quest affecting the other ones and vice-versa would also be fine a lot of times