- May 20, 2017
- 213
- 354
I understand the need for artistic integrity and wanting to put out your absolute best, however, when you have a subscription/patron-funded development cycle where the fans can see the progress every step of the way. The luxury of being able to afford a whole revamp of a game is lost, it'd be one thing if this was a private development that had multiple reworks, but the fans are just effectively playing a polished-up version of what they've already played. The much better move would've been to continue creating new content following your new model of standards and once you finished the game rework everything that you felt needed correcting to make your game more cohesive, now most of us just kinda feel like an 8-month long sloppy second just got dumped on us. Yeah, we'll still get our nuts off but it won't be nearly as satisfying as new territory.