ZUBiDAM

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There's nothing wrong with asking questions. That's how people grow. You shouldn't be so quick to act superior for knowing where to find the answers in this thread. Your answer could've easily answered their question and if you didn't want to you could've just easily typed "you can find it in the OP". Instead, what? You type out this thesaurus aided response to prove what exactly?
if you and others could easily answered these questions, then why didn't you answer instead of count morado to save us from all this nonsensical drama?
 

Count Morado

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If you're going to tell someone to use the search function, your advice is literally worthless unless you tell them they can set the search function to sort by dates in the settings. The search function is essentially useless without that.
See #1 of the 67th posting of my FAQ for this game since 6 May 2022 (at the bottom of this post)
C:\Users\User\AppData\LocalLow\UberPie
Nope. Those aren't save files.
Guys I moved my windows to a new SSD, where can I find the save game on the old drive I was using?
See #4 of my FAQ below. The PNGs are just images you see in the save slots in the game.
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DeminPatyon

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See #1 of the 67th posting of my FAQ for this game since 6 May 2022 (at the bottom of this post)

Nope. Those aren't save files.

See #4 of my FAQ below. The PNGs are just images you see in the save slots in the game.
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I never actually move save before and i thoght all Unity save are in the same place MB
 

Count Morado

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I never actually move save before and i thoght all Unity save are in the same place MB
No problem - Uberpie has never created an actual save location up to the current version, choosing throughout development to simply use the Unity default PlayerPrefs written to the registry.
 
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Stil996

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It's not a unity thing. This is the only game I played that did this and I played a bunch of unity games.
Yes Dude it is a Unity thing
I think it is "best practice" to create a "proper" save location/method, but perhaps Uber failed the "best practice" portion of his education or simply disagrees with that particular standard.
 

Alandir

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Aug 18, 2021
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Yes Dude it is a Unity thing
I think it is "best practice" to create a "proper" save location/method, but perhaps Uber failed the "best practice" portion of his education or simply disagrees with that particular standard.
Guess I haven't played enough badly programmed unity games then.
 
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Stil996

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Guess I haven't played enough badly programmed unity games then.
Keep looking, most games Unity or otherwise have failures in best practice, but I imagine this is a rare situation because the vast majority of people learned first on a language other than Unity (which didn't have default saves to registry), and carried on that practice when they started with Unity (it does make more sense after all).

You just have to remember many of the Devs here were amateurs/hobbyists before attempting to develop extra income from developing games, I think Uber was one of them, learning as he went by trial and error, To learn best practice you really need a mentor to proofread your work and kick your ass when you start to take shortcuts.
 

Alandir

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Keep looking, most games Unity or otherwise have failures in best practice, but I imagine this is a rare situation because the vast majority of people learned first on a language other than Unity (which didn't have default saves to registry), and carried on that practice when they started with Unity (it does make more sense after all).

You just have to remember many of the Devs here were amateurs/hobbyists before attempting to develop extra income from developing games, I think Uber was one of them, learning as he went by trial and error, To learn best practice you really need a mentor to proofread your work and kick your ass when you start to take shortcuts.
I get that. I can excuse a lot with games like these, because most devs are amateurs. I feel in all these years now, he should have reworked the save system by now. But that's another topic.
 

Stil996

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I get that. I can excuse a lot with games like these, because most devs are amateurs. I feel in all these years now, he should have reworked the save system by now. But that's another topic.
All these years? How many more years would have taken for Uber to revise and correct the save system? I think he is first and foremost an artist, he has always struggled with code and strictly speaking he can be excused for not seeing it needed something better, it's a VN (it's delusions of being a sandbox not withstanding), the number of variables it needs to track are negligible, I agree it would be better reworked (which could potentially fix several of the persistent bugs), but on balance between the amount of time it would have taken for him to actually do the work and the amount of time it takes to do a workaround is significant (another reason you need a mentor, he'd have spotted earlier the false economy of workarounds vs doing the job right in the first place).

But AFAIK he has a actual dedicated coder on the team now, so maybe reworking the save system will be high on his TODO list.
 

Deleted member 568526

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Really? As development choices go that is bizarre.

Seems like this is a Unity thing though.
Its a Dev be lazy thing or more likely didn't want to figure out how to do it.

It's not a unity thing. This is the only game I played that did this and I played a bunch of unity games.
I have played several that do this but I agree most Unity Devs don't use the reg. as a save location its not best practices for sure.

All these years? How many more years would have taken for Uber to revise and correct the save system? I think he is first and foremost an artist, he has always struggled with code and strictly speaking he can be excused for not seeing it needed something better, it's a VN (it's delusions of being a sandbox not withstanding), the number of variables it needs to track are negligible, I agree it would be better reworked (which could potentially fix several of the persistent bugs), but on balance between the amount of time it would have taken for him to actually do the work and the amount of time it takes to do a workaround is significant (another reason you need a mentor, he'd have spotted earlier the false economy of workarounds vs doing the job right in the first place).

But AFAIK he has a actual dedicated coder on the team now, so maybe reworking the save system will be high on his TODO list.
We can only pray he does fix the save issues along with all the other bugs we have been answering questions about for the last 4 years. Unfortunately Uber has to view it as an "Issue" other wise the coder is likely to be powerless to change it.

The coder winds up being a resource that Uber will use most likely to continue new content and not task him with fixing old code. I really hope Uber see's the light so to speak , we can hope...
 
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Count Morado

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I can quote myself from 2020..

I will quote the same post again after 3 more years..
Who cares if games like this are ever finished? Once a developer is "finished" they don't add more content for the game. I like continued content. Whether you like the series or not, shows like "Simpsons" and "South Park" have been creating content for over decades -- why can't video games do the same?

As long as the content continues (whether 4 times per year, twice per year, once per year, whatever) that's alright in my book.
 

Perpers

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May 13, 2018
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Thanks for your advice guys, right now the save files are working , If anyone wants to now I had to follow this guide ( ) from the Microsoft forums. Everything seems normal by now and hopefully my SSD doesn't crash and burn in the next few days hahaha
 
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