Hi everyone!
We missed posting an update last time because we were busy setting up our Steam page, which we submitted for review last week. It turns out it’s a bit more involved than we expected!
We’re currently making adjustments based on Steam's feedback, fine-tuning the layout and content. Besides the usual screenshots, videos, descriptions, and GIFs, they also require around 20 different images for various sections (like the library, news, store, community, etc.), each with specific guidelines. We’re working hard to get everything right today, and we hope to have our Steam page live soon - though initially without a price tag, just marked as "coming soon."
Yes, we know it’s best to have a Steam page up well before launch so people can add the game to their wishlists, but we’re moving forward with what we have. Yes, as usual, things didn’t go quite as smoothly as planned, and I even had to make the trailer myself. However, I'm glad to report that the trailer is now at 60 FPS, formatted for Steam’s format, and looking solid.
We’re really happy with the final look of our Steam page and hope you’ll enjoy it too when you see it.
Meanwhile, production is still in full swing. We’re running ongoing debug cycles, fixing occasional issues with Spine 2D, character animations, art, and more. We’re also still polishing a few things. For example, many visual novels include a character bio section at the bottom, but with over 40 characters, we felt it wasn’t the best fit for us. The team’s hard at work, and things are progressing well!
P.S. We’ve tried to address the w̶h̶e̶r̶e̶ ̶i̶s̶ ̶t̶h̶e̶ ̶f̶*̶c̶k̶i̶n̶g̶ ruler problem so new players won’t struggle with it. We admit it was a challenge, but we’ve learned a lot from the process!
As always,
Thank you all so much for your support,
Without you guys,
None of this would be possible,
Love,
-The Taffy Tales Team