- Jan 21, 2022
- 11,168
- 21,785
The main kink here revolves around corruption and submission. It’s like hating a foot fetish but still watching every single episode of foot fetish porn, gagging in disgust, and then venting your frustration on a forum. Makes total sense.I thought I had played season 5 , but I had not. And playing through it , the dawning realisation of the total mess it is was too much to take.
The writing was so weak and not to mention the pure power trip, excessive humiliation, BDSM route that main route took , there was nothing but just 50shades of grey bullshit in the game in season 5.
The writing is so so garbage it's infuriating.
It's almost they making fun of the people playing this.
And this buddy falls into the same category lol.You are absolutely right. I just want to see how this shit ends at this point. I’m already invested in the story.
Yeah maybe you didn't play the season 1-4.The main kink here revolves around corruption and submission. It’s like hating a foot fetish but still watching every single episode of foot fetish porn, gagging in disgust, and then venting your frustration on a forum. Makes total sense.
By the way, if we try to find any meaning in your words—what part of the plot did you actually enjoy?
And this buddy falls into the same category lol.
playedYeah maybe you didn't play the season 1-4.
I'm not the smartest person here, but in your case, I'd have to try really hard not to come off as oversmart, if you know what I mean. Why? Let me explain.Also , why every other person needs to sound oversmart here ?
They’ve put in even more effort, you’re just lying, buddy. How about this comparison? How badly did everything fall apart? Quite a dramatic shift, right? How do you live with that?Only after season 4 did it took a drastic turn and not because of any directional changes but cause they stopped giving a fuk and quality dropped like crazy.
It take effort to create CGs so they started using AI and even then using just 3 Pics to convey the whole scene, it was just a way to cut as many corners as posible.
No, you just don’t like these particular kinks. You’re just a fan of vanilla, and that’s fine. But grabbing a handful of crap and making a fuss about it—that’s not cool. I mean, I’m not jumping into furry threads complaining about why those plushy weirdos are doing what they do.Only after season 4 did it took a drastic turn and not because of any directional changes but cause they stopped giving a fuk and quality dropped like crazy.
It take effort to create CGs so they started using AI and even then using just 3 Pics to convey the whole scene, it was just a way to cut as many corners as posible.
Except Clara , the game had much more that Just humiliation & corruption and even there were actual Sex Scenes and not just 3 CG AI wordfest .
Season 5 was absolute Dogshit compared to season 1-3 & the drop started from 4 .
I’m trying. Maybe not enough. And yeah, there’s plenty of reasons to criticize uber, and I’ve written about it. For one, they started poorly with AI and bad models, but they improved later on.maybe don't be sound so condescending.
I was talking about season 5 , why would you compare recent images from posts on subscribestar ?played
I'm not the smartest person here, but in your case, I'd have to try really hard not to come off as oversmart, if you know what I mean. Why? Let me explain.
They’ve put in even more effort, you’re just lying, buddy. How about this comparison? How badly did everything fall apart? Quite a dramatic shift, right? How do you live with that?
View attachment 4026206 View attachment 4026208 And yes, they did more then 10+ images for one scene a lot of times in prev update.
No, you just don’t like these particular kinks. You’re just a fan of vanilla, and that’s fine. But grabbing a handful of crap and making a fuss about it—that’s not cool. I mean, I’m not jumping into furry threads complaining about why those plushy weirdos are doing what they do.
The stuff you’re saying about AI is just the same old boring nonsense from someone who heard the crowd and is trying to shout louder than everyone else. Let me break it down for you again—there’s pure AI prompt art, and I have plenty of issues with it. But there’s also AI as a tool that assists an artist and only does a part of the work, and not even the main part. It’s just like 3D, digital tablets, references, etc. These are two fundamentally different things, and even you should be able to see the difference. And yes, in the second case, it doesn’t save that much time—the time-saving only applies to garbage prompt art with no post-processing, etc.
By the way, you didn’t answer—which scenes or routes did you like? I’m genuinely curious, no sarcasm here.
I’m trying. Maybe not enough. And yeah, there’s plenty of reasons to criticize uber, and I’ve written about it. For one, they started poorly with AI and bad models, but they improved later on.
You don't have to apologize rather We have to thank you since you are the one paying to post the Posts here. Anybody else can wait until you post it or pay for it themself if they want it immediately.My note: Apologies for the late post, school has started and taking up some of my free time.
I have to say I liked her better with her Glasses...
NEW POST!
Hello everyone!
As I mentioned earlier, we’ve completed the first major development phase, taking the project from concept to a working prototype. We’re now wrapping up the second phase while refining all aspects of the project. Writers are filling in gaps in the storyline and text-based tasks, the artist is adding new artwork and updating character models and animations, and the programmer is fine-tuning the build. Meanwhile, the project manager is testing everything daily, enhancing the narrative flow, story, and overall project structure.
This is no small feat, especially considering the challenge of introducing over 40 characters into the player’s world while ensuring their progression evolves smoothly. Additionally, we’re navigating conflicts between character development paths, their relationships with the player, and with each other. That’s not to mention the complexity of quest logic, closed locations, and more. We’ve definitely learned a lot from the bumps along the way (I could write an entire saga about it, tears included).
In short, everyone on the team is fully occupied, and we’re operating at peak efficiency. Each new cycle, iteration, or run-through (call it what you like - you have that right, just as you do in everything else, because none of this would be possible without you) is shorter than the one before.
It’s honestly a challenge to find fresh ways to say, “We’re working really hard, and things are going well” in every update without sounding repetitive, but I try my best!
On the bright side, every problem or new task we identify during each iteration allows us to add more content while the team continues their work. This also helps us address the pacing of the introduction and the first season, where we can’t immediately dive into the heavier tags, kinks, and more intense content. It’s a delicate balancing act—building up the story’s heat without disappointing players with a lack of intensity, knowing that it’s coming in future seasons. But we’re doing everything we can, and I truly hope the final result won’t disappoint you.
As always, thank you all so much for your support. without you, none of this would be possible,
Love,
-The Taffy Tales Team
My note: Apologies for the late post, school has started and taking up some of my free time.
View attachment 4026877
You are hero!VanhellerNEW POST!
Hello everyone!
As I mentioned earlier, we’ve completed the first major development phase, taking the project from concept to a working prototype. We’re now wrapping up the second phase while refining all aspects of the project. Writers are filling in gaps in the storyline and text-based tasks, the artist is adding new artwork and updating character models and animations, and the programmer is fine-tuning the build. Meanwhile, the project manager is testing everything daily, enhancing the narrative flow, story, and overall project structure.
This is no small feat, especially considering the challenge of introducing over 40 characters into the player’s world while ensuring their progression evolves smoothly. Additionally, we’re navigating conflicts between character development paths, their relationships with the player, and with each other. That’s not to mention the complexity of quest logic, closed locations, and more. We’ve definitely learned a lot from the bumps along the way (I could write an entire saga about it, tears included).
In short, everyone on the team is fully occupied, and we’re operating at peak efficiency. Each new cycle, iteration, or run-through (call it what you like - you have that right, just as you do in everything else, because none of this would be possible without you) is shorter than the one before.
It’s honestly a challenge to find fresh ways to say, “We’re working really hard, and things are going well” in every update without sounding repetitive, but I try my best!
On the bright side, every problem or new task we identify during each iteration allows us to add more content while the team continues their work. This also helps us address the pacing of the introduction and the first season, where we can’t immediately dive into the heavier tags, kinks, and more intense content. It’s a delicate balancing act—building up the story’s heat without disappointing players with a lack of intensity, knowing that it’s coming in future seasons. But we’re doing everything we can, and I truly hope the final result won’t disappoint you.
As always, thank you all so much for your support. without you, none of this would be possible,
Love,
-The Taffy Tales Team
My note: Apologies for the late post, school has started and taking up some of my free time.
View attachment 4026877
Solid improvement in art from the original. Nice of UberPie to continuing being verbose in how things are going with the update. Looking forward to a release soon.NEW POST!
Hello everyone!
As I mentioned earlier, we’ve completed the first major development phase, taking the project from concept to a working prototype. We’re now wrapping up the second phase while refining all aspects of the project. Writers are filling in gaps in the storyline and text-based tasks, the artist is adding new artwork and updating character models and animations, and the programmer is fine-tuning the build. Meanwhile, the project manager is testing everything daily, enhancing the narrative flow, story, and overall project structure.
This is no small feat, especially considering the challenge of introducing over 40 characters into the player’s world while ensuring their progression evolves smoothly. Additionally, we’re navigating conflicts between character development paths, their relationships with the player, and with each other. That’s not to mention the complexity of quest logic, closed locations, and more. We’ve definitely learned a lot from the bumps along the way (I could write an entire saga about it, tears included).
In short, everyone on the team is fully occupied, and we’re operating at peak efficiency. Each new cycle, iteration, or run-through (call it what you like - you have that right, just as you do in everything else, because none of this would be possible without you) is shorter than the one before.
It’s honestly a challenge to find fresh ways to say, “We’re working really hard, and things are going well” in every update without sounding repetitive, but I try my best!
On the bright side, every problem or new task we identify during each iteration allows us to add more content while the team continues their work. This also helps us address the pacing of the introduction and the first season, where we can’t immediately dive into the heavier tags, kinks, and more intense content. It’s a delicate balancing act—building up the story’s heat without disappointing players with a lack of intensity, knowing that it’s coming in future seasons. But we’re doing everything we can, and I truly hope the final result won’t disappoint you.
As always, thank you all so much for your support. without you, none of this would be possible,
Love,
-The Taffy Tales Team
My note: Apologies for the late post, school has started and taking up some of my free time.
View attachment 4026877
nice tits...
Man , everything looks good , except the face.
SameYou don't have to apologize rather We have to thank you since you are the one paying to post the Posts here. Anybody else can wait until you post it or pay for it themself if they want it immediately.
I have to say I liked her better with her Glasses...![]()
It just dawned at me...UberPie already did one Revamp.NEW POST!
Hello everyone!
As I mentioned earlier, we’ve completed the first major development phase, taking the project from concept to a working prototype. We’re now wrapping up the second phase while refining all aspects of the project. Writers are filling in gaps in the storyline and text-based tasks, the artist is adding new artwork and updating character models and animations, and the programmer is fine-tuning the build. Meanwhile, the project manager is testing everything daily, enhancing the narrative flow, story, and overall project structure.
This is no small feat, especially considering the challenge of introducing over 40 characters into the player’s world while ensuring their progression evolves smoothly. Additionally, we’re navigating conflicts between character development paths, their relationships with the player, and with each other. That’s not to mention the complexity of quest logic, closed locations, and more. We’ve definitely learned a lot from the bumps along the way (I could write an entire saga about it, tears included).
In short, everyone on the team is fully occupied, and we’re operating at peak efficiency. Each new cycle, iteration, or run-through (call it what you like - you have that right, just as you do in everything else, because none of this would be possible without you) is shorter than the one before.
It’s honestly a challenge to find fresh ways to say, “We’re working really hard, and things are going well” in every update without sounding repetitive, but I try my best!
On the bright side, every problem or new task we identify during each iteration allows us to add more content while the team continues their work. This also helps us address the pacing of the introduction and the first season, where we can’t immediately dive into the heavier tags, kinks, and more intense content. It’s a delicate balancing act—building up the story’s heat without disappointing players with a lack of intensity, knowing that it’s coming in future seasons. But we’re doing everything we can, and I truly hope the final result won’t disappoint you.
As always, thank you all so much for your support. without you, none of this would be possible,
Love,
-The Taffy Tales Team
My note: Apologies for the late post, school has started and taking up some of my free time.
View attachment 4026877
lol he siad taking the project from concept to a working prototype. bruhNEW POST!
Hello everyone!
As I mentioned earlier, we’ve completed the first major development phase, taking the project from concept to a working prototype. We’re now wrapping up the second phase while refining all aspects of the project. Writers are filling in gaps in the storyline and text-based tasks, the artist is adding new artwork and updating character models and animations, and the programmer is fine-tuning the build. Meanwhile, the project manager is testing everything daily, enhancing the narrative flow, story, and overall project structure.
This is no small feat, especially considering the challenge of introducing over 40 characters into the player’s world while ensuring their progression evolves smoothly. Additionally, we’re navigating conflicts between character development paths, their relationships with the player, and with each other. That’s not to mention the complexity of quest logic, closed locations, and more. We’ve definitely learned a lot from the bumps along the way (I could write an entire saga about it, tears included).
In short, everyone on the team is fully occupied, and we’re operating at peak efficiency. Each new cycle, iteration, or run-through (call it what you like - you have that right, just as you do in everything else, because none of this would be possible without you) is shorter than the one before.
It’s honestly a challenge to find fresh ways to say, “We’re working really hard, and things are going well” in every update without sounding repetitive, but I try my best!
On the bright side, every problem or new task we identify during each iteration allows us to add more content while the team continues their work. This also helps us address the pacing of the introduction and the first season, where we can’t immediately dive into the heavier tags, kinks, and more intense content. It’s a delicate balancing act—building up the story’s heat without disappointing players with a lack of intensity, knowing that it’s coming in future seasons. But we’re doing everything we can, and I truly hope the final result won’t disappoint you.
As always, thank you all so much for your support. without you, none of this would be possible,
Love,
-The Taffy Tales Team
My note: Apologies for the late post, school has started and taking up some of my free time.
View attachment 4026877
No way! Did Uber finally change from Unity? Because I've seen something like that layout in Ren'py games so it could be possible that it has changed from unity to something else...[Teaser]. Doya
My note: Interestingyall see that layout on the bottom right. It reminds of Ren'Py format but obv different.
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