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Count Morado

Fragrant Asshole
Donor
Respected User
Jan 21, 2022
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I've waited literally like 3 years to play this so 6 months more isn't going to kill me. I guess the real question is if there's going to be major improvements in the remaster, either to art, story or systems.
Six months may still be too soon.

Also, if you're going to wait, anyway, why did you ask?

I honestly don't know why you're waiting, as has been seen in the last 3 years, even if you think something is "consumable" - Uberpie will go back and revamp it (twice) anyway. Remember that v0.82.4/v0.85.1 was 95% a revamp of the intro of Taffy Tales 2 years ago, but still left if a sizeable number of coding issues (such as the 3 cameras problem). Now, he's working on a revamp of the intro of Taffy Tales, again for the "Season 1" Steam submission for consideration. And he may do so again a year or two after that.

You waiting for it to be "ready" means you'll never play this. You might as well play it now.
 
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taler

Well-Known Member
Oct 5, 2017
1,728
1,380
Six months may still be too soon.

Also, if you're going to wait, anyway, why did you ask?

I honestly don't know why you're waiting, as has been seen in the last 3 years, even if you think something is "consumable" - Uberpie will go back and revamp it (twice) anyway. Remember that v0.82.4/v0.85.1 was 95% a revamp of the intro of Taffy Tales 2 years ago, but still left if a sizeable number of coding issues (such as the 3 cameras problem). Now, he's working on a revamp of the intro of Taffy Tales, again for the "Season 1" Steam submission for consideration. And he may do so again a year or two after that.

You waiting for it to be "ready" means you'll never play this. You might as well play it now.
Ahh okay I didn't know about the last revamp hmm. I was fully intending on playing this when I posted but then saw the posts about a rework for steam and was like... oh.

But I guess the issue really is just that there's no information about how much or how soon so hmm hard to decide. I was kinda hoping you would tell me he's not going to change anything and it's just a repackage for steam rather than a serious rework, but I guess just nobody knows... I think I will wait lol check back in 6 months baby. There's a backlog of other games anyway.
 

Ntrsugar

Active Member
Dec 27, 2020
689
914
At 1st i had hope.
But now I'm 100% sure that Uberpie is going to do what DarkCookie did with Summertime Saga.
So anyone who wants to play this should download Season 1-4 version and than forget about it.
I don't see the game being made anytime soon, and whenever it's released I'm sure it's not gonna be as good as the current season 1-4 , especially after the AI art.
So this is the endof content for this project.
Which is such a shame but than again it's been dead for a while.
It would have been great to see the story continue with original art even with small updates but alas .
Oh well
 
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Ntrsugar

Active Member
Dec 27, 2020
689
914
Ahh okay I didn't know about the last revamp hmm. I was fully intending on playing this when I posted but then saw the posts about a rework for steam and was like... oh.

But I guess the issue really is just that there's no information about how much or how soon so hmm hard to decide. I was kinda hoping you would tell me he's not going to change anything and it's just a repackage for steam rather than a serious rework, but I guess just nobody knows... I think I will wait lol check back in 6 months baby. There's a backlog of other games anyway.
What other games you going to play.
Tell me too
 

Redelin

Member
Sep 20, 2017
262
458
Count Morado what do you think the chances of them getting approved are? Starting to wonder if something’s going on there since they missed their weekly update yesterday :unsure:
 

crocro0000

Member
Jul 31, 2020
266
146
I recently downloaded the 1.07 version but when I start a new game it makes me play only season 5...is there a way to play the game from the begin?
 

Count Morado

Fragrant Asshole
Donor
Respected User
Jan 21, 2022
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Count Morado what do you think the chances of them getting approved are? Starting to wonder if something’s going on there since they missed their weekly update yesterday :unsure:
Highly doubt there is anything directly involving Valve/Steam at this time. They would have to submit something for that to happen, and based upon where they have said they are at in the development process - that submission is still a ways away.

My take is that based upon what's in the current v0.89.8 - I can't see anything that would cause Valve/Steam to deny the submission for the part of it that they decide is "Season 1."
 

dinopara

Active Member
Apr 1, 2021
665
551
I just go to latest updates and sort by highest rated, it's pretty easy to find games.
thanks for the tips, i usually scrounge around other forums and sites, the result is finding a ton of rpgmaker ntr aislop games :HideThePain:
 

Vanheller

Newbie
Dec 30, 2021
85
1,484
NEW POST

As promised in my last post, I want to explain why we filled our project with over 40 characters instead of focusing on just a few and fully developing them. The answer is both complex and simple - there are tons of reasons for it!

1. The Big Vision

The main reason? We wanted to create something massive and high-quality. We weren’t interested in making a short, small project with a basic storyline and a typical harem setup. To pull off something this ambitious, we needed a big world, with many locations, a lot of characters, and complex relationships between them. We put a ton of effort in early - creating animations, poses, kinks, and character backstories that we plan to expand on in the future. Every one of those choices didn’t just make the project bigger; it also made us (and hopefully you) more attached to the world.
2. World-Building Takes Time
We wanted to create a truly massive world, but with an indie team like ours, there’s no way we could do it all at once. That’s why, with each update, we focused on pushing the story forward, expanding the world, and slowly but surely adding new pieces to the puzzle.

3. Learning as We Go
We’ve come a long way in terms of content quality, art, programming, and writing. We started as complete amateurs with zero experience in game development, making (and still making) plenty of mistakes. But that’s how we learn, right? Every update has been an opportunity for our small team to add another piece to this massive project and create something truly worthwhile. Sure, many talented teams have made short, impressive projects, but that wasn’t our strategy. We had no experience and little skill when we began, so our goal was to grow, learn, and improve alongside the project.

4. The Perfectionist’s Curse
Speaking of improvement - yeah, we’ve spent a lot of time reworking older content (art, writing, and logic - funny enough, the logic has been the biggest challenge). Sure, we could have spent that time creating new content, but our artist is a total perfectionist. He can’t stand looking at his old work without cringing, so he went all in on updating it, even while the rest of the team focused on new updates.

5. Why Others Don’t Do It
In our opinion, one of the main reasons other projects don’t follow this approach is a lack of ideas, a fear of reworking what’s already been done, or worrying about messing up something people already love. For us, the challenge has always been a lack of time - because we’ve got tons of ideas and plans. We’ve left plenty of clear (and not-so-obvious) hints about kinks, secrets, and skeletons in the closet, so there’s still a lot more we want to explore

6. Making It Deep
Ultimately, we believe this is the only way to make a world and story truly deep and immersive. Sure, this approach has its downsides, but we think the positives far outweigh them. We really hope that the game has been worth the wait and that you understand where we’re coming from. It’s been 7 years of hard work, and we’re incredibly grateful for your support.

Once again, thank you all so much for your support,
Without you, none of this would be possible,
Love,
-The Taffy Tales Team

1728596649021.png
 

Bloodhunter

Well-Known Member
Jul 11, 2017
1,049
1,232
NEW POST

As promised in my last post, I want to explain why we filled our project with over 40 characters instead of focusing on just a few and fully developing them. The answer is both complex and simple - there are tons of reasons for it!

1. The Big Vision

The main reason? We wanted to create something massive and high-quality. We weren’t interested in making a short, small project with a basic storyline and a typical harem setup. To pull off something this ambitious, we needed a big world, with many locations, a lot of characters, and complex relationships between them. We put a ton of effort in early - creating animations, poses, kinks, and character backstories that we plan to expand on in the future. Every one of those choices didn’t just make the project bigger; it also made us (and hopefully you) more attached to the world.
2. World-Building Takes Time
We wanted to create a truly massive world, but with an indie team like ours, there’s no way we could do it all at once. That’s why, with each update, we focused on pushing the story forward, expanding the world, and slowly but surely adding new pieces to the puzzle.

3. Learning as We Go
We’ve come a long way in terms of content quality, art, programming, and writing. We started as complete amateurs with zero experience in game development, making (and still making) plenty of mistakes. But that’s how we learn, right? Every update has been an opportunity for our small team to add another piece to this massive project and create something truly worthwhile. Sure, many talented teams have made short, impressive projects, but that wasn’t our strategy. We had no experience and little skill when we began, so our goal was to grow, learn, and improve alongside the project.

4. The Perfectionist’s Curse
Speaking of improvement - yeah, we’ve spent a lot of time reworking older content (art, writing, and logic - funny enough, the logic has been the biggest challenge). Sure, we could have spent that time creating new content, but our artist is a total perfectionist. He can’t stand looking at his old work without cringing, so he went all in on updating it, even while the rest of the team focused on new updates.

5. Why Others Don’t Do It
In our opinion, one of the main reasons other projects don’t follow this approach is a lack of ideas, a fear of reworking what’s already been done, or worrying about messing up something people already love. For us, the challenge has always been a lack of time - because we’ve got tons of ideas and plans. We’ve left plenty of clear (and not-so-obvious) hints about kinks, secrets, and skeletons in the closet, so there’s still a lot more we want to explore

6. Making It Deep
Ultimately, we believe this is the only way to make a world and story truly deep and immersive. Sure, this approach has its downsides, but we think the positives far outweigh them. We really hope that the game has been worth the wait and that you understand where we’re coming from. It’s been 7 years of hard work, and we’re incredibly grateful for your support.

Once again, thank you all so much for your support,
Without you, none of this would be possible,
Love,
-The Taffy Tales Team

View attachment 4119801
Frame_3b_V04_eng_small.gif
 

BlaBlaCat

Member
Apr 2, 2021
152
193
Every page here is filled with the same whining—"Oh, it's AI, I've been trained to hate it, unlike *real artists* lol.

Guys, I've been in the industry for over 10 years (no, I won’t be providing proof), and I can speak on behalf of artists. Let me say this again on this forum: if we're not talking about straight-up AI garbage prompts, the way Uber is using AI is just another tool, and that's a good thing. It's no different from any other tool. Your tears and knee-jerk lamenting are more than a little amusing. Yes, AI is going to push a lot of mediocrity out of the market right now, and eventually, it will push out everyone else too—but that’s life, and that’s normal. It’s the wind of change, folks.

This is literally the revolt of *shitscreenwriters* from Hollywood and the people they’ve brainwashed into thinking that AI is soulless, terrible, and wrong.

At least the screenwriters have an excuse—they’re useless, they know they’re useless, their time is up, and they don’t want to retrain into a field that’s more useful to society. But as for the rest, the consumers with zero experience in anything, they have absolutely no excuse.

Bitter complainers are still holding each other tight, crying about, "Oh no, it's AI. Is it AI? Guys? Ai is bad, right?"—and that's pretty funny, too.

Did Uber make mistakes? Absolutely. There were plenty. Was their initial use of AI clunky? For sure. But now they’re heading in the right direction, and they’re doing a great job. The art has improved a lot—fact. I’ve explained all of this with detailed examples before.

And to those whining about Uber stopping updates—blame Patreon and its wonderful policies. That wasn't Uber's decision. They’re taking the only viable path now. Yes, it’s risky, but there’s no other way.

Uber, hang in there—and for the love of God, put me on the team already (I am joking). I'm busting my ass for you. Cheers.
 

Doctor Doom

Active Member
Jul 21, 2017
529
575
so i presume update would be still far away. any confirmed contents and information for the next update? like which specific girl are they going to focus and what about stacy?
 
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