" My note: What yall think should be the set price for the game? "
IMO it should be very little for those who have 3+ 4+ years of developmental support through patreon/subscribe star (free for higher tiers). The game has been in a constant state of redevelopment "redux" ect. with very little updates although I do understand steam will have some variations from the vanilla version those subs have supported all of this work through those platforms. Even if just paying $1 a month for 4 years (x12 months) that's already $48 assuming they did not increase their subscription to get earlier access.
For anyone else I would say $10-15 per chapter (he mentioned 3 parts so far). This would make the complete (or up to date) version $30-$45 and perhaps the final version costing $50-60. The individual chapter sales will only be good as long as that's the most up to date version. Once a new chapter comes out they need to be sold together or the previous chapter at a reduced price (this is called a product life cycle).
In a nut shell it's actually very complicated because you have to consider old and new customers, product life cycles, sales like black Friday or steam summer sale, advantages to new player acquisition at lower price points, updates and all of these will have higher and lower considerations throughout time.
IMO it should be very little for those who have 3+ 4+ years of developmental support through patreon/subscribe star (free for higher tiers). The game has been in a constant state of redevelopment "redux" ect. with very little updates although I do understand steam will have some variations from the vanilla version those subs have supported all of this work through those platforms. Even if just paying $1 a month for 4 years (x12 months) that's already $48 assuming they did not increase their subscription to get earlier access.
For anyone else I would say $10-15 per chapter (he mentioned 3 parts so far). This would make the complete (or up to date) version $30-$45 and perhaps the final version costing $50-60. The individual chapter sales will only be good as long as that's the most up to date version. Once a new chapter comes out they need to be sold together or the previous chapter at a reduced price (this is called a product life cycle).
In a nut shell it's actually very complicated because you have to consider old and new customers, product life cycles, sales like black Friday or steam summer sale, advantages to new player acquisition at lower price points, updates and all of these will have higher and lower considerations throughout time.