- Jul 27, 2018
- 509
- 656
Because the main dev who has the most authority over FET is a legend. He's the one who communicated with his Patreon often about troubles he was having with the game as they happened. He listened to his community intensely and tried his hardest to keep talking with those that worked for him. The only problem FET ever really had was with it's coder. I remember the coder seemed to feel like his skills were being limited making FET and therefore attempted to showcase his abilities in minigames (that everyone shit on), which in turn led him to being burnt out the majority of the year. With Taffy tales the main dev doesn't seem to communicate with his workers/community very well. MITY said he would have hired a new one if they weren't so deep into production, and the time it would've taken to replace him and teach the new coder would've been far too long.dunno man, 4 elements trainer pretty much just finished, and went on a high note. it did have its dev problems, but overall? it was a smooth sailing, with each "book" having its fans, and majority of players happy with the results.
as for something unlimited, for as much milking the guy does, the game has the content to back it up. so its a toss up there.
same can be said with rogue like, which, i do think its gone downhill, but again at least the devs didnt take time to make the game worse, so there's that.
glassix, harem hotel, come home and many other smaller, but long dev projects may not be as big, but dont seem to have gone bad either.
of course, we just lost another big one with venture seas(but lets be honest that game was fated to fail from the start with how borked it was).
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