Yeah, this remake was completely unnecessary. Neither the story nor the gameplay has seen any significant improvements or changes that warrants a remake being made, much less considered by the developer. There was nothing wrong with the original opening and the more that I think about it, the less it makes sense the more you go along. Because if you've already played up to this update, you would know that the context behind the situation makes such a start...implausible to say the least. And that's quite shocking to say, considering that the entire premise is completely unrealistic to start with in the first place!
But even so, none of what happened in the remade introduction gives any indication as to there being any rational thought behind adding a scene like that. If anything, it kind of felt like the developer just...decided to start over because there was something they didn't like or that they second-guessed themselves because of what someone close to them had said. I was enjoying the story so far, since it seemed as though things were beginning to really get interesting with some characters. Sadly, it seems that most of that was thrown by the wayside in favor of a largely unnecessary restart instead of progressing the story as normal. I hope that this remake will justify itself as time goes on, but...I'm starting to doubt that will actually be the case.
its funny, i do think there were plenty wrong with the original start, thing is, i did not think it warrant a remake, as it was bad, but not something worth fretting over. this new one however, somehow made it worse by leagues of magnitude. its almost comical how bad they managed to bork it all up
Unfortunately these are the same people who stop reading after the first 3-5 words "too much, brain hurt" and not see that basically the entire game was rebuilt and re-done to work better together, react to actual story choices, etc.
I am sure some will say "blah, it's a re-work = milk" but in Unity that's NOT the same as in Renpy...
then why make it unity then? i fail to see anything worth from using unity instead of renpy. the game is more buggy, looks renpy enough, takes longer to develop, and worse to implement save compat between
Incorrect, netori games are not tagged as NTR, and if that happens by mistake you should report it. Netori games are either just not tagged, or fall under general "cheating" while netorase is covered by the swinging tag. Only Netorare is covered by the NTR tag.
i know that, my argument there was not for the tag(yet) but against his point of them being the same thing from diferent angles, which, kinda but that angle makes all the diference. the tag argument was later, about how the definition to what is netorare is skewed by personal definition and taste. i even explained that to some people, it can mean something more obvious, but to someone else, just the insinuation is enough to constitute ntr.
and no amount of argumentation or quantification will change the fact they are turned off by that.
Because the main dev who has the most authority over FET is a legend. He's the one who communicated with his Patreon often about troubles he was having with the game as they happened. He listened to his community intensely and tried his hardest to keep talking with those that worked for him. The only problem FET ever really had was with it's coder. I remember the coder seemed to feel like his skills were being limited making FET and therefore attempted to showcase his abilities in minigames (that everyone shit on), which in turn led him to being burnt out the majority of the year. With Taffy tales the main dev doesn't seem to communicate with his workers/community very well. MITY said he would have hired a new one if they weren't so deep into production, and the time it would've taken to replace him and teach the new coder would've been far too long.
dont get me wrong, i 100% agree with ya.