VN Ren'Py Tails of Cuckoldry: Hotsprings [v0.1.0] [ChadChan3D]

5.00 star(s) 2 Votes

ArashiNinja18

Active Member
Jun 1, 2017
947
709
184
So there's no actual content to this game and that scene at the end can't even be considered vaginal sex.
 

Shirafune

Engaged Member
Jun 6, 2017
2,392
3,446
486
I'll watch this for now but seems its just the same renders from your comic
 

AureliusBlaze

Newbie
Jan 13, 2024
41
111
43
Really well done, ChadChan3D

The sexual tension and beats of the scene with the trunks being taken off was superb and you utilized the step-by-step possibility VNs have perfectly. Over the last week or so, I've re-visited it several times which I never really do with anything. I also read the comic version, but have to say the VN one is definitely more to my personal liking.

I've seen the series before on random sites, and was confused about why I hadn't seen anything else such as updates, so I found your site. I went through all work available on the site. Which leads me to some confusion and a question regarding it.

Using the Tails series as an example, part 1 progresses pacing and route-wise from A to B to C etc. and then ends early in terms of the whole story. That's normal obviously, you just look up the sequel or continuation. However, if we look at it from an overarching POV of the entirety of the story, then part 1 is A and it progresses normally and ends. In this example part 2 would then be B (which is still being worked on last I checked). But then there are tons of side stories (and alt universe ones or something of the sort IIRC) that are D, then some F, J etc. — for a lack of a better word, the story is "disjointed". It seems we're getting pieces of the whole story where we've skipped ahead in time in the story, rather than an A, B, C etc. progression. To a lesser degree there are skips in the stories themselves, IIRC, for example the one where they watch a movie. Time skips ahead a couple times instead of being more linear.

All that to ask if you will continue doing so in your comic stories, and if you will do the same in your visual novels?

The reason I ask is because it being done like that, for me personally, pulls me out of it and makes it difficult to me to get into the work you've made. Think of it like reading a chapter or two in a book, then jumping to chapter 7, then chapter 4, then chapter 10. The smaller time skips in the stories themselves then being skipping a couple pages here and there. That's sort of the feeling I get with this. In case it wasn't obvious, I was hoping for at least your VNs to not jump around the story :KEK: I think you should do whatever you think is best, but I just wanted to share my thoughts regarding it.

Regardless, once again, great scene. One for the collection!
 

ChadChan3D

NTR/Furry Artist
Game Developer
Mar 12, 2023
188
697
208
Really well done, ChadChan3D

The sexual tension and beats of the scene with the trunks being taken off was superb and you utilized the step-by-step possibility VNs have perfectly. Over the last week or so, I've re-visited it several times which I never really do with anything. I also read the comic version, but have to say the VN one is definitely more to my personal liking.

I've seen the series before on random sites, and was confused about why I hadn't seen anything else such as updates, so I found your site. I went through all work available on the site. Which leads me to some confusion and a question regarding it.

Using the Tails series as an example, part 1 progresses pacing and route-wise from A to B to C etc. and then ends early in terms of the whole story. That's normal obviously, you just look up the sequel or continuation. However, if we look at it from an overarching POV of the entirety of the story, then part 1 is A and it progresses normally and ends. In this example part 2 would then be B (which is still being worked on last I checked). But then there are tons of side stories (and alt universe ones or something of the sort IIRC) that are D, then some F, J etc. — for a lack of a better word, the story is "disjointed". It seems we're getting pieces of the whole story where we've skipped ahead in time in the story, rather than an A, B, C etc. progression. To a lesser degree there are skips in the stories themselves, IIRC, for example the one where they watch a movie. Time skips ahead a couple times instead of being more linear.

All that to ask if you will continue doing so in your comic stories, and if you will do the same in your visual novels?

The reason I ask is because it being done like that, for me personally, pulls me out of it and makes it difficult to me to get into the work you've made. Think of it like reading a chapter or two in a book, then jumping to chapter 7, then chapter 4, then chapter 10. The smaller time skips in the stories themselves then being skipping a couple pages here and there. That's sort of the feeling I get with this. In case it wasn't obvious, I was hoping for at least your VNs to not jump around the story :KEK: I think you should do whatever you think is best, but I just wanted to share my thoughts regarding it.

Regardless, once again, great scene. One for the collection!
Thank you! Your critiques are fair. Below is the plan for how the comics connect.

CanonTimeline.png

They are disjointed in time because of my method for art: Like pose-to-pose animation, I begin with a striking image, then build the linking images that make the story flow together.

POseToPose.jpg


In Movie Night the story jumps because I built the erotic beats first and left the gaps. I share the work, even without the linking images, because I favor giving the reader content than perfecting the story.

Many works remain unfinished because poverty limits my time. My principles on art exact that cost.

The VN is different because it compels me to tell a linear story. Its format fits my tools and style—SFM panels work better for a storybook or film than for comics.
 
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5.00 star(s) 2 Votes