Evangelion-01

Devoted Member
Apr 12, 2018
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Am I the only one that notices how wrong all this is?

I mean, what if I want to see some extreme content but I'm not into NTR? I don't want to be offensive, but locking fetishes behind other completely unrelated fetishes sounds kind of dumb to me...
complain to the "I can't be found dead with this NTR shit!" faction...
no matter how much you tell them that MMF 3-some is not NTR.
 
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MaraTDuoDev

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Dec 4, 2016
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Am I the only one that notices how wrong all this is?

I mean, what if I want to see some extreme content but I'm not into NTR? I don't want to be offensive, but locking fetishes behind other completely unrelated fetishes sounds kind of dumb to me...
The problem with having multiple routes is the next:

If I can write 10k of words each month for the game, and I have 4 routes, I end up making each route 2.5k
Even though I did a good bunch of work, the person who only plays one route barely gets any content,which makes my updates really meager and incredibly unsatisfiying. This is why I can't make tons of variations, routes or subroutes, really.

It also only locks this content with *emma* in specific, if other characters get to have specific content, you will be able to choose that with them when the time comes.

In the future I will add some bi and gay content too (with Luka, maybe others), non ntr femdom (most likely with Vera), etc.
 

MaraTDuoDev

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Dec 4, 2016
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complain to the "I can't be found dead with this NTR shit!" faction...
no matter how much you tell them that MMF 3-some is not NTR.
MMF is not NTR, but the NTR route will be more than just MMF (public use will have more MMF tho) but also be more in the humiliating side of things, when talking about others, her experience, what she does at your back (if at least implicitly)
 

RC-1138 Boss

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Apr 26, 2017
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The problem with having multiple routes is the next:

If I can write 10k of words each month for the game, and I have 4 routes, I end up making each route 2.5k
Even though I did a good bunch of work, the person who only plays one route barely gets any content,which makes my updates really meager and incredibly unsatisfiying. This is why I can't make tons of variations, routes or subroutes, really.

It also only locks this content with *emma* in specific, if other characters get to have specific content, you will be able to choose that with them when the time comes.

In the future I will add some bi and gay content too (with Luka, maybe others), non ntr femdom (most likely with Vera), etc.
It is amazing the amount of people who can't seem to grasp this simple truth. I was just in another thread were people were complaining over the exact same thing.
 

darlic

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Feb 27, 2017
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The problem with having multiple routes is the next:
I never talked about nor mentioned routes... What I'm trying to say is if you plan to work on a specific scene, try to make it available to all routes. This is the way to go imho, because with little effort you can give more content to your players following on different routes.

If you really want to step up the bar a little bit more, make them optional. A simple dialog box could suffice: "Do you want to see this scene? yes/no". That's it.
 

Unreal Bober

Member
Nov 16, 2018
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I love the game and how it's going... And as always you can't to please everyone, especially people with unpopular fetishes. Therefore, I prefer the story even so that the author himself sometimes escorted me. It is impossible to make a fully interactive game if it has a story with an already defined main character. You still need to keep the player inside the story or everything will break and look wretched.
 
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RC-1138 Boss

Message Maven
Apr 26, 2017
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I never talked about nor mentioned routes... What I'm trying to say is if you plan to work on a specific scene, try to make it available to all routes. This is the way to go imho, because with little effort you can give more content to your players following on different routes.

If you really want to step up the bar a little bit more, make them optional. A simple dialog box could suffice: "Do you want to see this scene? yes/no". That's it.
Say you never talked about different routes then proceed to talk about it.
Did you actually read what MaraTDuoDev wrote?

ps: Try writing a few thousands lines of code before calling it little effort first. :rolleyes:
 
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Evangelion-01

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Apr 12, 2018
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Say you never talked about different routes then proceed to talk about it.
Did you actually read what MaraTDuoDev wrote?

ps: Try writing a few thousands lines of code before calling it little effort first. :rolleyes:
Well to be fair currently the game has 2 routes... Vera corruption and Vera Love route.
adding some kind of trigger phrase or questioning to the player (as currently used with Emma) for the content in question, which people will probably call NTR or at best Cucking, is probably less work than creating an entire new NTR based route and moveing all existing content to that one.
+ people will be the ones to decide wether they want to see that content or not without forceing those who want, to play the game several times just to follow the NTR Route or one of the original routes.
 
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darlic

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Feb 27, 2017
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What Evangelion-01 said. I don't think it's that hard to understand, more content for the players with very little extra work required.
 

MaraTDuoDev

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Game Developer
Dec 4, 2016
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It is difficult to write a consistent story if you dont know what happened in the previous scene.

If you have 5 previous sex scenes that could or could not involve Emma, and where she could or could not humiliate you, and you need write the sixth one. How you do it? Maybe you picked 2 NTR scenes, 2 non public, 1 public... sure, I could "average" a stat, but then I could just vaguely reference what happened in the past, because if I referenced, let say, scene #2, but you didnt actually played scene #2, the reference would be entirely wrong.

In short, in order to actually know *what* the player has played, to write appropiately, it is significantly easier to just divide the story in few concrete blocks, instead of trying to micro manage every scene individually

I am not sure if this is clear, but making it like you guys suggest makes it significantly harder to write and to code
 

BananaPyjama

Member
Oct 22, 2017
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389
In short, in order to actually know *what* the player has played, to write appropiately, it is significantly easier to just divide the story in few concrete blocks, instead of trying to micro manage every scene individually
What? No, you just type something like this:
Python:
mc "Dialogue"

    if variable_1 == True and variable_2 == False:
        mc "Dialogue A"

    if variable_2 == True and variable_4 == False:
        mc "Dialogue B"

    if variable_1 == True and variable_2 == True:
        mc "Dialogue C"
        jump scene_f_8_hub

    if variable_3 == True and variable_2 == False:
        mc "Dialogue D"

    if variable_2 == True and variable_3 == False:
        mc "Dialogue E"
        jump scene_basement

    if variable_4 == True and variable_985 == True:
        mc "Dialogue F"
        jump scene_f_d_2_hub

    if variable_1a == False:
        mc "Dialogue D2"
        jump scene_armageddon

    mc "Dialogue"
at almost every time someone says, or does, something.

It's easy. I mean I got bored halfway through and had to copy/paste just to double this example code, and I didn't have to write a story and keep it consistent on top of that. But you can do it.
 

MaraTDuoDev

Well-Known Member
Game Developer
Dec 4, 2016
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What? No, you just type something like this:
Python:
mc "Dialogue"

    if variable_1 == True and variable_2 == False:
        mc "Dialogue A"

    if variable_2 == True and variable_4 == False:
        mc "Dialogue B"

    if variable_1 == True and variable_2 == True:
        mc "Dialogue C"
        jump scene_f_8_hub

    if variable_3 == True and variable_2 == False:
        mc "Dialogue D"

    if variable_2 == True and variable_3 == False:
        mc "Dialogue E"
        jump scene_basement

    if variable_4 == True and variable_985 == True:
        mc "Dialogue F"
        jump scene_f_d_2_hub

    if variable_1a == False:
        mc "Dialogue D2"
        jump scene_armageddon

    mc "Dialogue"
at almost every time someone says, or does, something.

It's easy. I mean I got bored halfway through and had to copy/paste just to double this example code, and I didn't have to write a story and keep it consistent on top of that. But you can do it.
>at almost every time someone says, or does, something.
>fucking hundreds of dialogues per update

sounds easy if you put it that way, lol

And I dont know how dense people can be, its *more work*, not always *hard* work the code, but also ignores the fact that, the more variables like these are in the game, the more there might be bugs here and there, which means i need to do significantly more testing too, or bug fixing later, which also means I need to update the builds and upload them (which at the very least takes an hour, because i need to compress everything again, then build PC, mac, android version, upload, and write changelog... after fixing it of course)

But again if the only impact of your choices is a single dialogue line, what is the fucking point of adding it to begin with? Either your choices have consequences and changes, or they are redundant. So I'm gonna make the game more buggy, put a lot of more extra work, tone down the main story because at the end, micro manage every single scene and dialogue is not possible (would be ridiculous to even suggest me to do this), and at the end the payoff is just a single different dialogue line, instead of a wholy unique and consistent scene

Just save the game when you get to an important choice and play the different routes, its literally easier and will make it less likely you miss something that way.

edit: I don't know if you are being sarcastic or not, but won't be the first time someone says something like this and is not being sarcastic
 
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BananaPyjama

Member
Oct 22, 2017
156
389
edit: I don't know if you are being sarcastic or not, but won't be the first time someone says something like this and is not being sarcastic
Was just going to response 'cause I couldn't really get a feel for if you understood me (has been reading through another thread and are minutes from going to bed, so my brain is a bit tired), click reply, and now you have an edit.
Yes, I was being sarcastic (poking fun at those suggestions). Sorry to hear that you've gotten that kind of thing suggested seriously.
 
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blackmeow13

Member
Mar 29, 2019
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45
Saves will, unless something drastic changes, which I doubt, be compatible.
I've been using the same saves to test the game since 0.4 or 0.5
Well, I didn't made it clear, saves 'can' and 'cannnot' use in new version. I can load my 0.4 save at a point that most 0.4 corrapte route is finished, but when I click at left up corner the book button, this brings up the error page. I can still go in university and talk to people there, but can't go to some other places I can't be sure about, it was all went very quickly. So, it can be load, but part of it doesn't work. It's kind of like this, if it make any sense to you. :)
 

Evangelion-01

Devoted Member
Apr 12, 2018
10,930
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Well, I didn't made it clear, saves 'can' and 'cannnot' use in new version. I can load my 0.4 save at a point that most 0.4 corrapte route is finished, but when I click at left up corner the book button, this brings up the error page. I can still go in university and talk to people there, but can't go to some other places I can't be sure about, it was all went very quickly. So, it can be load, but part of it doesn't work. It's kind of like this, if it make any sense to you. :)
You did try going home and go to sleep yet?
Also is 0.4 the version you started that save or the version you last saved?
 
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